Author Topic: BatLib  (Read 147172 times)

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Offline Xeda112358

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Re: SpriteLib
« Reply #210 on: February 04, 2011, 02:22:39 am »
It is in its very early stages... I posted over on UTI yesterday, but I'll post here, too.

Offline Hot_Dog

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Re: SpriteLib
« Reply #211 on: February 04, 2011, 02:26:16 am »
Yeah, Starcraft: Zeratul.  http://www.omnimaga.org/index.php?board=147.0

Please, do post your work!

Offline program4

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Re: SpriteLib
« Reply #212 on: February 04, 2011, 07:44:05 pm »
For the command list, it is possible to add one that creates a "multi-dimensional menu" like the built-in MATH menu (one similar to the one below)? Sometimes, you need a easy-to-program menu that can handle a lot of options.  :D

http://www.ticalc.org/archives/files/fileinfo/402/40204.html

Offline Xeda112358

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Re: SpriteLib
« Reply #213 on: February 04, 2011, 08:10:25 pm »
I do not plan to do it that way, I plan to make it more like the TI-89 command PopUp. It will have menus that you can scroll through using small font. I can probably make nested menus, too.

Offline DJ Omnimaga

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Re: SpriteLib
« Reply #214 on: February 05, 2011, 03:52:06 am »
that would be nice. One thing I always hated of 83+ BASIC menus was the 7 options/1 label limitation. I never understood why we couldn't use more, when the rest of the menus could...
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Offline Xeda112358

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Re: SpriteLib
« Reply #215 on: February 13, 2011, 08:37:17 pm »
Hopefully by the end of the week I will be able to release v4.00.00
-The syntaxes are almost all changed
-I need to replace command 16
-I need to increase compatibility by making a command that stores the data in AppBackUpScreen to an appvar and can be recalled as it is needed
-I need to change the sprite routines (I made routines that don't need to be in RAM)
-I need to finish a second Tilemap routine for archived data and picture data

I have a few other things, but I kind of promised over on MaxCoderz that I would have it finished in one or two weeks... a week ago  :-[

Offline Hot_Dog

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Re: SpriteLib
« Reply #216 on: February 13, 2011, 09:51:33 pm »
Way to go, Xeda!  I look forward to this new release!

Offline DJ Omnimaga

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Re: SpriteLib
« Reply #217 on: February 15, 2011, 02:24:52 am »
Nice to hear. Also question: will this be TI-Nspire-compatible? (read: Do you use any undocumented z80 opcodes?)
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Offline Xeda112358

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Re: SpriteLib
« Reply #218 on: February 15, 2011, 08:25:42 am »
I'm not sure, but I do not believe I use any undocumented opcodes. I am pretty sure the list I have is of documented codes.

Offline Xeda112358

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Re: SpriteLib
« Reply #219 on: February 19, 2011, 06:11:17 pm »
Okay, this is going to be the first release... I disabled hook chaining temporarily (hopefully) and the menu isn't in the best of shape, but hopefully the only way BatLib will cause a crash will be through erroneous inputs. I had some more commands (like pixel testing archived pics and CopyProg), but I took those out because I haven't really tested them much, yet. I may have errors in the readme, so if anybody finds any, please let me know...

Offline Hot_Dog

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Re: SpriteLib
« Reply #220 on: February 19, 2011, 06:59:15 pm »
Xeda, would you like the topic name changed to Batlib?

Offline Xeda112358

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Re: SpriteLib
« Reply #221 on: February 19, 2011, 07:06:34 pm »
Oh, that would be nice! It isn't really SpriteLib anymore, is it? :D I didn't even notice it...

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Re: BatLib
« Reply #222 on: February 23, 2011, 12:55:16 am »
Nice to see this progressing. Are you gonna update the version in the downloads section too? ALso by first release, does it means it's out of demo/beta soon?
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Re: BatLib
« Reply #223 on: February 23, 2011, 01:53:42 am »
Yeah, it is now out of demo mode :D I will add as I get time and I will update the downloads section :)

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Re: BatLib
« Reply #224 on: February 23, 2011, 01:55:52 am »
Aaah ok, I guess this means someone could post a news soon. Do you have any example program by the way or screenshots demonstrating the most graphical functions of Batlib?
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