Author Topic: Yet another shooter  (Read 72432 times)

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Offline Ding_Programs

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Re: Yet another shooter
« Reply #15 on: September 24, 2008, 07:16:01 pm »
me too, I would love to try it as well!

Offline Iambian

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Re: Yet another shooter
« Reply #16 on: October 01, 2008, 02:56:02 pm »
I don't have a screenshot yet, but this is what is playable at the very moment. Since it doesn't have a valid signature, you're going to have to run it through PindurTI (which I know will accept the app regardless of what its signature is).

You can't really shoot anything yet and the bullets come from nowhere. The only thing you can do now is dodge. To aide in this, you can hold the MODE button (ESC on PindurTI) to "focus" your character, which makes the hitbox visible.

Try it and see how high of a score you can get. And don't worry about topping off the scoreboard; that might take days to weeks to do.
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Offline Ding_Programs

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Re: Yet another shooter
« Reply #17 on: October 01, 2008, 04:07:05 pm »
downloaded!

Offline Tribal

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Re: Yet another shooter
« Reply #18 on: October 01, 2008, 04:40:46 pm »
Meh, not at home  >:(
And I'm having computer problems  >:( >:(
So I guess I'll have to download it another time  :-\

Offline Ding_Programs

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Re: Yet another shooter
« Reply #19 on: October 01, 2008, 04:57:23 pm »
DOWNLOAD IT NOW!!! It's good

Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #20 on: October 01, 2008, 06:51:30 pm »
cool! Gonna try this asap!
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Ding_Programs

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Re: Yet another shooter
« Reply #21 on: October 01, 2008, 09:40:46 pm »
this is amazing!

Offline Iambian

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Re: Yet another shooter
« Reply #22 on: October 06, 2008, 11:03:01 pm »
The following is another screenshot of the game. This time, it demonstrates the circular bullet movement routine and ... I'm out of time. Just see for yourself.

http://img505.imageshack.us/my.php?image=ptiani1un5.gif
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Offline TIfanx1999

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Re: Yet another shooter
« Reply #23 on: October 06, 2008, 11:30:12 pm »
That looks nice!

Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #24 on: October 07, 2008, 02:05:12 am »
wow that circular thing is amazing, still all run fast even with that many goodies moving around
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Ding_Programs

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Re: Yet another shooter
« Reply #25 on: October 07, 2008, 06:23:29 am »
ooh impressive! Reputation level=30

Offline kalan_vod

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Re: Yet another shooter
« Reply #26 on: October 09, 2008, 08:47:24 pm »
Just beautiful, and I cant wait to see more! I love how smooth it runs!!

Offline Speler

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Re: Yet another shooter
« Reply #27 on: October 11, 2008, 02:17:43 pm »
Looking good!

Offline Madskillz

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Re: Yet another shooter
« Reply #28 on: October 12, 2008, 10:23:10 pm »
Looks great, I am really looking forward to seeing this.

By the way did you use one of my tiles from cubez? ;D
« Last Edit: October 12, 2008, 10:26:15 pm by Madskillz »

Offline Iambian

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Re: Yet another shooter
« Reply #29 on: October 16, 2008, 01:21:38 am »
So... here's the current status of the entire project:

I've gotten "enemy bullets" to rain down in a hell of ... whatever. That's what this type of game is supposed to be. You can actually play as far as dodge the crap that's being flung at you, but you still can't shoot back at anything, let alone being able to shoot! That's what's being planned. So far, up to 8 enemies are planned to appear at the same time but if given the time to do so, I might expand it to 16. As far as dodging goes, the engine's capable of flinging 128 of those deathballs at you simultaneously. No worries, since you can hold the MODE key down to "focus" your player to make it easier for you to dodge all that crap. Player spell cards / bombs aren't fully implemented, but you should be able to see the beginnings of such. Thing about the bombs is that so far, they're only usable when the "Border of Life and Death" is running (time between you get hit and the time you die). A quick edit can change this to an "anytime" type of deal.

Didn't feel like reading that mess? This screenshot says a bit of it (though the scoring system is still being used as a debugger) : http://img184.imageshack.us/my.php?image=img3ba4.gif

This .gif is best viewed in Firefox.
« Last Edit: October 16, 2008, 01:25:22 am by Iambian »
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