Author Topic: Yet another shooter  (Read 139208 times)

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Offline kalan_vod

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Re: Yet another shooter
« Reply #150 on: February 09, 2009, 06:24:01 pm »
Wow, this will still be a popular game! I can't wait to see the new system in action!

Offline Iambian

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Re: Yet another shooter
« Reply #151 on: February 19, 2009, 08:40:38 pm »
The crossover between the 1 page and the 2 page app environment has now been mostly successful. The backgrounds won't be reimplemented until I get the new script system drafted and programmed in, but the underlying system is already in place.

Save for two things, the game now runs as though it has never been changed. (three if you include the extra room by both the 2nd page and addition of compressed everything else)
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Re: Yet another shooter
« Reply #152 on: February 19, 2009, 10:40:33 pm »
ooh! IAMBIAN! did you check out my little identity(4 tutorial for possible discrepancies?

Offline Galandros

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Re: Yet another shooter
« Reply #153 on: February 20, 2009, 02:35:02 pm »
I almost forgot about this project. Nice to see advance. I have some friends who would be delighted with a freakin' shooter like this.
Phoenix isn't enough for them.
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Offline Iambian

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Re: Yet another shooter
« Reply #154 on: March 11, 2009, 09:13:37 pm »
A bit of time has passed since I've said anything... so.

A separate spellcard background has been implemented. The script system is still under development, but as soon as I get all the bugs out, I'll be rewriting the demo level using the new code, and begin working on what story I should tell.

Also, be on the lookout for a new topic related to the game.
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Offline simplethinker

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Re: Yet another shooter
« Reply #155 on: March 11, 2009, 09:20:51 pm »
Nice ;D  So the new demo will have a bit of the story?

Quote
Also, be on the lookout for a new topic related to the game.
Why? 11 pages isn't that much to sort through :D
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Offline noahbaby94

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Re: Yet another shooter
« Reply #156 on: March 11, 2009, 09:25:13 pm »
* noahbaby94 is happy
That's what she said!!!

Offline Iambian

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Re: Yet another shooter
« Reply #157 on: March 11, 2009, 10:10:14 pm »
Nice ;D  So the new demo will have a bit of the story?

Quote
Also, be on the lookout for a new topic related to the game.
Why? 11 pages isn't that much to sort through :D

There will be a bit of story in the next release, but...

The new topics will be for both entering new characters into the game, and for story suggestions. I'd like to keep that material in its own topic so that I have less to sift through when I go back and start adding in material.

So, yes. 11 pages *is* too much for me to sift through. I think...
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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #158 on: March 11, 2009, 11:46:44 pm »
Maybe I could have sub forums under this project section...
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Offline Iambian

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Re: Yet another shooter
« Reply #159 on: March 16, 2009, 09:59:46 pm »
Well, so much for "soon".

Anyway. The script system can basically do just about anything the old one can do, except that the more common commands now take up a little less memory. I'm in the middle of implementing a command that'll allow enemies to initiate shots from positions other than the center of themselves.

The standard shot has been given an "offset" that was previously used to find the center of the boss will be used for the purpose above. A command was added in (but is still being tested) that will change that offset to a point on a virtual circle around the enemy given a degree (in a virtual register) and a constant radius, though I may have another variation that will also have a variable radius. I plan on using that command to weave some nice looking patterns without the use of "helper" objects that the boss (in this instance) can summon.
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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #160 on: March 16, 2009, 11:28:57 pm »
Interesting, can't wait for more screenshots :)

Game size-wise, what's the current planned size so far?
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Offline simplethinker

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Re: Yet another shooter
« Reply #161 on: March 17, 2009, 08:47:12 am »
Game size-wise, what's the current planned size so far?
I think two flash pages, so ~32kB.
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Offline Iambian

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Re: Yet another shooter
« Reply #162 on: March 23, 2009, 08:37:37 pm »
A much neglected and never seen problem was fixed in CaDan : Right and left side sprite clipping. They've been fixed.

Next for a fully functional demo level with enemies flying every which way and a somewhat working scoring system. After that, I'll release a demo and tell me what you think.
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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #163 on: March 23, 2009, 09:11:37 pm »
Cool, I can't wait to try it :)
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Offline kalan_vod

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Re: Yet another shooter
« Reply #164 on: March 24, 2009, 01:10:11 am »
Sounds good, are you going to release the demo to ticalc?