Author Topic: Sprite Manipulator  (Read 4626 times)

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MathStuf

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Sprite Manipulator
« Reply #15 on: October 09, 2005, 09:42:00 am »
What you posted let me know that I don't need to update the manipulator :)smile.gif .

Offline DJ Omnimaga

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Sprite Manipulator
« Reply #16 on: October 09, 2005, 09:49:00 am »
well I might post the pic layers so you know how I make 4 level grayscale look good in 83+ BASIC but its extremly complicated and tedious to do all that by hand :(sad.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline necro

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Sprite Manipulator
« Reply #17 on: October 10, 2005, 02:10:00 pm »
Ok, it works for three level...I still need to test four level.  The question is, would you rather have a version that just gives you a 8X8 grid to adjust the values of, and just give out the 0/1 pattern for each buffer of the sprite or should I make a complex method to draw the sprites?
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