Author Topic: Casio Prizm documentation  (Read 194175 times)

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Offline AngelFish

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Re: Casio Prizm documentation
« Reply #30 on: December 19, 2010, 10:26:16 pm »
Hopefully not, but I wouldn't put much faith in it.
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Offline DJ Omnimaga

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Re: Casio Prizm documentation
« Reply #31 on: December 19, 2010, 10:42:52 pm »
Next thing we know:
-Jan 1st: Casio Prizm comes out
-Late Feb: Casio SDK comes out
-One day later: Starcraft Prizm arrives. ;D

Offline jnesselr

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Re: Casio Prizm documentation
« Reply #32 on: December 19, 2010, 10:43:47 pm »
Next thing we know:
-Jan 1st: Casio Prizm comes out
-Late Feb: Casio SDK comes out
-One day later: Starcraft Prizm arrives. ;D
I actually thought of porting Runescape to the TI calc at one point. A far less detailed one, obviously.

Offline DJ Omnimaga

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Re: Casio Prizm documentation
« Reply #33 on: December 19, 2010, 10:45:12 pm »
X.x lol ok. It would actually be nice if one of the TI RPG was ported but with updated graphics. I would like to see a SNES style RPG, but with 16 bit graphics.

Offline AngelFish

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Re: Casio Prizm documentation
« Reply #34 on: December 19, 2010, 10:50:52 pm »
Sounds like we need to write a z80/TI-BASIC interpreter for the Prizm...
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---  = -------------
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Offline DJ Omnimaga

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Re: Casio Prizm documentation
« Reply #35 on: December 19, 2010, 10:53:02 pm »
An alternative to C would be nice. Some people dislike C/ASM and prefer Axe/basic syntax, but they dislike the slow speed of BASIC. Maybe a compiler?

Offline AngelFish

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Re: Casio Prizm documentation
« Reply #36 on: December 19, 2010, 10:55:28 pm »
Maybe, but the extra speed of the Prizm's processor would make most games impossible to play compiled  :P
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Offline apcalc

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Re: Casio Prizm documentation
« Reply #37 on: December 19, 2010, 11:06:14 pm »
I really hope the C compilier (if it is released :P) will be available to download even if you don't own the calculator.  I would love to be able to port some of my games to full color! :D


Offline jnesselr

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Re: Casio Prizm documentation
« Reply #38 on: December 19, 2010, 11:36:52 pm »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?

Offline Hot_Dog

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Re: Casio Prizm documentation
« Reply #39 on: December 19, 2010, 11:59:30 pm »
-One day later: Starcraft Prizm arrives. ;D

DJ, no truer words spoken! ;D

Even if not, porting S.A.D. to color is something that someone would have my permission to do.
« Last Edit: December 20, 2010, 12:00:15 am by Hot_Dog »

Offline AngelFish

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Re: Casio Prizm documentation
« Reply #40 on: December 20, 2010, 12:04:33 am »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?

216x384.

 BTW: Color has already been done before. Two byte colors have not.
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Offline Hot_Dog

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Re: Casio Prizm documentation
« Reply #41 on: December 20, 2010, 12:08:04 am »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?

216x384.

 BTW: Color has already been done before. Two byte colors have not.

Was there any color calculator that had more than 4 colors?
« Last Edit: December 20, 2010, 12:08:24 am by Hot_Dog »

Offline AngelFish

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Re: Casio Prizm documentation
« Reply #42 on: December 20, 2010, 12:10:36 am »
I don't believe so.
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Offline DJ Omnimaga

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Re: Casio Prizm documentation
« Reply #43 on: December 20, 2010, 12:50:55 am »
The only color calcs there were before were the CFX series, which had blue, orange and green. ANother model had blue, orange, green and black, I think, but it's more rare.

Offline Munchor

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Re: Casio Prizm documentation
« Reply #44 on: December 20, 2010, 08:06:36 am »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?

I don't think colours are important for a calculator, at least, not as many as the Prizm, 8 colours are enough and their only importance is the graph system, so that each function can have its own colour :)