Author Topic: Casio Prizm documentation  (Read 157552 times)

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Offline AngelFish

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Re: Casio Prizm documentation
« Reply #30 on: December 19, 2010, 10:26:16 pm »
Hopefully not, but I wouldn't put much faith in it.
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Offline DJ Omnimaga

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Re: Casio Prizm documentation
« Reply #31 on: December 19, 2010, 10:42:52 pm »
Next thing we know:
-Jan 1st: Casio Prizm comes out
-Late Feb: Casio SDK comes out
-One day later: Starcraft Prizm arrives. ;D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline jnesselr

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Re: Casio Prizm documentation
« Reply #32 on: December 19, 2010, 10:43:47 pm »
Next thing we know:
-Jan 1st: Casio Prizm comes out
-Late Feb: Casio SDK comes out
-One day later: Starcraft Prizm arrives. ;D
I actually thought of porting Runescape to the TI calc at one point. A far less detailed one, obviously.

Offline DJ Omnimaga

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Re: Casio Prizm documentation
« Reply #33 on: December 19, 2010, 10:45:12 pm »
X.x lol ok. It would actually be nice if one of the TI RPG was ported but with updated graphics. I would like to see a SNES style RPG, but with 16 bit graphics.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline AngelFish

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Re: Casio Prizm documentation
« Reply #34 on: December 19, 2010, 10:50:52 pm »
Sounds like we need to write a z80/TI-BASIC interpreter for the Prizm...
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Offline DJ Omnimaga

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Re: Casio Prizm documentation
« Reply #35 on: December 19, 2010, 10:53:02 pm »
An alternative to C would be nice. Some people dislike C/ASM and prefer Axe/basic syntax, but they dislike the slow speed of BASIC. Maybe a compiler?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline AngelFish

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Re: Casio Prizm documentation
« Reply #36 on: December 19, 2010, 10:55:28 pm »
Maybe, but the extra speed of the Prizm's processor would make most games impossible to play compiled  :P
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Offline apcalc

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Re: Casio Prizm documentation
« Reply #37 on: December 19, 2010, 11:06:14 pm »
I really hope the C compilier (if it is released :P) will be available to download even if you don't own the calculator.  I would love to be able to port some of my games to full color! :D


Offline jnesselr

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Re: Casio Prizm documentation
« Reply #38 on: December 19, 2010, 11:36:52 pm »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?

Offline Hot_Dog

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Re: Casio Prizm documentation
« Reply #39 on: December 19, 2010, 11:59:30 pm »
-One day later: Starcraft Prizm arrives. ;D

DJ, no truer words spoken! ;D

Even if not, porting S.A.D. to color is something that someone would have my permission to do.
« Last Edit: December 20, 2010, 12:00:15 am by Hot_Dog »
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline AngelFish

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Re: Casio Prizm documentation
« Reply #40 on: December 20, 2010, 12:04:33 am »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?

216x384.

 BTW: Color has already been done before. Two byte colors have not.
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Offline Hot_Dog

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Re: Casio Prizm documentation
« Reply #41 on: December 20, 2010, 12:08:04 am »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?

216x384.

 BTW: Color has already been done before. Two byte colors have not.

Was there any color calculator that had more than 4 colors?
« Last Edit: December 20, 2010, 12:08:24 am by Hot_Dog »
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline AngelFish

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Re: Casio Prizm documentation
« Reply #42 on: December 20, 2010, 12:10:36 am »
I don't believe so.
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Offline DJ Omnimaga

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Re: Casio Prizm documentation
« Reply #43 on: December 20, 2010, 12:50:55 am »
The only color calcs there were before were the CFX series, which had blue, orange and green. ANother model had blue, orange, green and black, I think, but it's more rare.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Munchor

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Re: Casio Prizm documentation
« Reply #44 on: December 20, 2010, 08:06:36 am »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?

I don't think colours are important for a calculator, at least, not as many as the Prizm, 8 colours are enough and their only importance is the graph system, so that each function can have its own colour :)