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Age of Darkness: Prizm Edition

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tifreak:
Yeah, I've been feeling bad that it's just been sitting on the shelf, collecting dust, and figured that this project would be a good one to port over. :)

It's about 1/3 done now, working on the ingame menu, which is half done. Still have to finish the events, and haven't even touched the battle code or enemy data.

tifreak:
Getting ready to work on this for a little bit, realized it might be good to post how large the game is in its current form, give me a marker of sorts on the size of the programs as I get closer to the final version of things.

Name - Size

AOD - 496
ZCH - 112
ZGA - 392
ZME - 1108
ZPL - 68
ZSC - 2664
ZVI - 2200

Now to go make ZME bigger :D


Update:

AOD - 496
ZCH - 112
ZGA - 420
ZME - 2000
ZPL - 68
ZSC - 2664
ZVI - 2200

In-game menu is 100% completed and fully integrated into the actual gaming engine. Next on the list is to finish up the events, followed by the battle engine.

tifreak:
I have 'finished' the events program (ZPL). Current size of the game:

AOD - 496
ZCH - 112
ZGA - 420
ZME - 2004
ZPL - 3440
ZSC - 2664
ZVI - 2200

Next up on the list is inputting 103 lines of enemy data. That's going to be fun. :|

tifreak:
In theory, the battle system is now set up to let players attack the enemy, they just cannot return attacks as of yet. Plus, the exp gain isn't programmed in, either.

Closing in on a beta release of the game, hopefully by the weekend. Hopefully the battle system has no errors in it, it's already over 2900 bytes in size, and I have a lot to add to it yet.

And I still need to update the gaming engine to use the enemy encounter and exiting from the battles properly.

AOD - 496
ZBA - 2856
ZEN - 2776
ZGA - 420
ZME - 2004
ZPL - 3440
ZSC - 2664
ZVI - 2200

TIfanx1999:
Very nice! :D

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