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Age of Darkness: Prizm Edition

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tifreak:
If you're an owner of many calcs, (mainly if you have had an 83/83+ at one point) maybe (hopefully) you've run across my little gem of an RPG, called Age of Darkness. It was made ages ago, back in 2002 or 2003, and updated a few years ago, I'm finally bringing this project over to the Casio Prizm!


As it stands right now, I have the main menu setup, it now has all the map data available to use, it generates the 'over world' and you can now move about the screen! :D


https://www.youtube.com/watch?v=mST2I4Cg5h0


(Apologies for the loud fan, didn't realize how loud it would be from the camera's POV)


Thoughts so far? My next objective is segment shifting (moving from one screen to another) and after that, making the onscreen items interactive.


Moving between map segments is now working. I've begun working on interactions with items on the map, starting with the village. Since there are a lot of items, that will take a bit of time to get put onto the Prizm.


Edit for proof!


DJ Omnimaga:
I'll try this when I get a chance. You should maybe add an option to switch between Classic AoD and Colored AoD since the PRIZM supports colors. Colors could spice things up. Also maybe a non-color version like in the vid for the 9860G, which might be quite popular. :)

tifreak:
The whole premise is to be as simple as possible.



I wanted to mimic this, however, things were slow going because it would take forever to get anywhere. So, I'm moving this over to the homescreen, and trying to keep the simple 'border and items' bit. Simple is good. <3

Plus, it's supposed to also look like the FFX series that was made so long ago. That was the original inspiration for this game :)

I've also decided I'm going to directly port this version over to the CSE, since it too would be a pain to traverse the graphscreen maps. That will happen once this one is done!

tifreak:


I've gotten the village system done, complete with Inn, Armory and Shop. The Tavern is a place you go to get information from the towns people, though only one person cares enough to help, and kind of repeats the same thing over and over :p

Next up is the menu system for accessing stats, save game, etc. Not sure how I'll work this one out yet, but I'll come up with something.

TIfanx1999:
Pretty cool. It's nice to see some Prizm dev for a change. :D

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