Author Topic: [LuaZM] Back2BASIC: a library  (Read 4278 times)

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Offline DJ Omnimaga

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Re: [LuaZM] Back2BASIC: a library
« Reply #15 on: March 09, 2013, 09:16:56 pm »
Oh wait I didn't know LuaZM programs ran directly from archive.
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Offline flyingfisch

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Re: [LuaZM] Back2BASIC: a library
« Reply #16 on: March 09, 2013, 09:23:45 pm »
Yup, they do :)



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Offline flyingfisch

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Re: [LuaZM] Back2BASIC: a library
« Reply #17 on: March 12, 2013, 11:26:06 am »
UPDATE:

Fixed the blinkrate on b2b.inputString()



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Offline DJ Omnimaga

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Re: [LuaZM] Back2BASIC: a library
« Reply #18 on: March 12, 2013, 03:19:02 pm »
Cool to hear about new updates. :)

Also I wonder if this should be moved to Casio PRIZM projects for more attention?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline flyingfisch

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Re: [LuaZM] Back2BASIC: a library
« Reply #19 on: March 12, 2013, 03:27:18 pm »
I think I may start a gfx lib pretty soon... I am going to try making a drawSpriteMono routine. it would look something like this:

Code: [Select]
sprite="11000011000110001100001101111110"

drawSpriteMono(x,y,fgcolor,bgcolor,resolution (optional))
either bgcolor or fgcolor could be set to 0 (transparent).

Also I wonder if this should be moved to Casio PRIZM projects for more attention?

Sounds good to me. :)



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