Author Topic: Piworld PC  (Read 23311 times)

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Offline Builderboy

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Re: Piworld PC
« Reply #60 on: July 11, 2010, 05:36:36 pm »
I like the map too :) Its so helpful for me to draw stuff down while making games, especially if its a calc game because then i can bring it wherever i am coding and i dont need to boot up my comp.  Good work!

Offline miotatsu

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Re: Piworld PC
« Reply #61 on: July 13, 2010, 02:15:42 pm »
update #3 posted
« Last Edit: July 15, 2010, 05:29:52 am by miotatsu »

Offline DJ Omnimaga

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Re: Piworld PC
« Reply #62 on: July 13, 2010, 04:44:09 pm »
Mhmm I will check the new music soon.

Nice to see this is progressing. I can't wait for screenshots (or videos) in-game, though :P
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Offline miotatsu

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Re: Piworld PC
« Reply #63 on: July 15, 2010, 05:30:11 am »
update #4 posted
« Last Edit: July 15, 2010, 05:32:15 am by miotatsu »

Offline DJ Omnimaga

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Re: Piworld PC
« Reply #64 on: July 19, 2010, 03:07:18 am »
I like that char. Did you made it by hand or using Charas btw? I use Charas.EX a lot to generate characters, but it can be an issue if I don't want them to be larger than 16 pixels
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Offline miotatsu

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Re: Piworld PC
« Reply #65 on: July 19, 2010, 09:55:27 am »
all sprites that I am making are by hand as of now

Offline DJ Omnimaga

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Re: Piworld PC
« Reply #66 on: July 19, 2010, 08:27:57 pm »
Cool :D

Well good job so far, I can't wait to see more. Are you still planning to use the isometric-ish layout (I think it was more hexagonal layout, like Donkey Kong Country) btw?
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Offline miotatsu

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Re: Piworld PC
« Reply #67 on: July 20, 2010, 04:32:22 am »
yes, also I have been making my sprites 32x32 and enlarging them for the screenies but I think I may go with 96x96 instead, which means more detailed sprites :D
edit: update #5 posted
« Last Edit: July 20, 2010, 04:52:46 am by miotatsu »

Offline DJ Omnimaga

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Re: Piworld PC
« Reply #68 on: July 20, 2010, 02:17:38 pm »
Aaah I see ^^
 
Keep in mind they may be much harder to make, though. I assume this means you would also need to change the main char sprites too? (since it would be too small otherwise)

Also congrats on your driver license :P
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Re: Piworld PC
« Reply #69 on: August 01, 2010, 12:52:39 pm »
I'm glad this is still progressing. For some reasons I kinda prefered the previous sprite, though :( (Idk the weird outline kinda irks me :( ). However maybe it will look good on some maps, I would have to see it in action to judge more
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Offline miotatsu

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Re: Piworld PC
« Reply #70 on: August 02, 2010, 12:58:15 pm »
yeah I will make a few more versions and make a poll to see which one people like the most/maybe map mock-ups with it on it too
but I don't know how long it would take me to make a proper map mock-up

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Re: Piworld PC
« Reply #71 on: August 03, 2010, 02:27:47 pm »
Aah ok, I can't wait to see the sprites. Good luck on the maps too
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Re: Piworld PC
« Reply #72 on: August 03, 2010, 02:31:43 pm »
Was there a beta of this anywhere?
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Offline Hot_Dog

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Re: Piworld PC
« Reply #73 on: August 03, 2010, 04:09:18 pm »
Great job!  I, too, am glad to see that this is still progressing

Offline miotatsu

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Re: Piworld PC
« Reply #74 on: August 03, 2010, 04:35:24 pm »
Was there a beta of this anywhere?
nope, the closest thing you would find are the "creature demos" from the ti-basic version of Piworld, but that is quite a bit different heh :P

also I will probably have some sprites for you guys to compare done by today (maybe)