Author Topic: Tales of Ashbadia I  (Read 8300 times)

0 Members and 1 Guest are viewing this topic.

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Tales of Ashbadia I
« Reply #15 on: May 11, 2011, 06:22:30 am »
It's because it can take so much time working out how to get past the limitations of that language and it can be frustrating, eg: TI-nspire Basic (OS 2.0), and i can feel demotivated after only achieving a mediocre solution by compromising some other cool aspect of the game i was going to create.
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Tales of Ashbadia I
« Reply #16 on: May 25, 2011, 04:07:06 am »
Yeah that can hurt development a lot too. You spend hours figuring out something simple, but by then you lost interest :/