Author Topic: Trio and Niko  (Read 123147 times)

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Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #240 on: January 04, 2011, 08:28:11 pm »
A Zelda-ish clone sounds cool. It doesn't have to be exactly like Zelda, it could be something else too, since people also like new stuff. Otherwise, you could maybe make a Ys clone, but Falcom/Hudson Software games were never ported to calcs I think, so I do not know how greedy they are in terms of copyrights. Seems like Nintendo doesn't care about calc ports of their games but I know Golden Sun's authors do. As for Ys 1, I had a mockup of what it could have looked like, but it was monochrome, not grayscale:



Otherwise, maybe you could do a remake of Zelda: Dark Link Quest using more graphics. ;D

I would like to see a game using the tiles/sprites you made, though. They look pretty nice
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Offline TIfanx1999

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Re: Trio and Niko: Falling
« Reply #241 on: January 05, 2011, 07:52:23 am »
eh, I'm gonna either kill this for a little bit or just restart it.  I found my old plans for this I wrote up... let's say 5 years ago... and I've got it all wrong.  It's supposed to be an ARPG based on Zelda ALTTP.  I don't wanna make it wrong.  I'm busy in real life, mostly with school.  If I get all A's on my semester report card, I'll promise to restart this project the way it was supposed to be done.  Please forgive me.


Spoiler For ...Really???:
Yeah there's actally no joke this time...  :'(
I don't think there is a *wrong* way to make a game. I think that you should make the kind of game *YOU* want to make. If you like your original idea, by all means go with it. If you like the direction you were taking before rediscovering your old notes, go that way instead. Things change in 5 years after all. =)

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Re: Trio and Niko: Falling
« Reply #242 on: January 05, 2011, 01:41:36 pm »
yeah true, but the old idea is the way i would've gone if I remembered the idea ;)

RaNdOm NeWs Of TeH W33K!1!1!:

I just got unbanned from this forum site called "Toolkitzone" where i learned how to actually program using this really HLL called "RPGcode".  I lost so much respect (not the same as the click to get kind we have here :3) when I said it was a "Vrey High Level Language" and that z80 assemlby was a very low level language.  they thought that I thought that RPGcode was much harder than what I was trying to achieve next, which in reality as you all know of course, LLL's like assembly are much harder.  BUT WHY am I explaining this to you all here?  It's gonna be seen from people in toolkitzone who I am about to post a link to this page to, and they don't know shit about anything besides C++ and RPGcode.

I got banned in september for some reason even when I never logged on, and I found out a few days ago my avater was blocked for trolling.  Of course alvin the chipmunk looks like a troll, I must've forgotten.  Everyone here on omni say cheese to the TKers!

EDIT: and DJ, did you just edit that image into your last post?  It looks really close to what I was thinking ;)

Of course it'll be in monochrome, 2 bit gray would be too flickery in a really fast ARPG, unless if I did it very well in an interrupt system.  I'm not that good though :P
« Last Edit: January 05, 2011, 01:45:04 pm by Ashbad »

Offline JosJuice

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Re: Trio and Niko: Falling
« Reply #243 on: January 05, 2011, 01:45:56 pm »
RaNdOm NeWs Of TeH W33K!1!1!:

I just got unbanned from this forum site called "Toolkitzone" where i learned how to actually program using this really HLL called "RPGcode".  I lost so much respect (not the same as the click to get kind we have here :3) when I said it was a "Vrey High Level Language" and that z80 assemlby was a very low level language.  they thought that I thought that RPGcode was much harder than what I was trying to achieve next, which in reality as you all know of course, LLL's like assembly are much harder.  BUT WHY am I explaining this to you all here?  It's gonna be seen from people in toolkitzone who I am about to post a link to this page to, and they don't know shit about anything besides C++ and RPGcode.

I got banned in september for some reason even when I never logged on, and I found out a few days ago my avater was blocked for trolling.  Of course alvin the chipmunk looks like a troll, I must've forgotten.  Everyone here on omni say cheese to the TKers!
lolwut

That seems like a weird forum.

Offline AngelFish

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Re: Trio and Niko: Falling
« Reply #244 on: January 05, 2011, 01:48:29 pm »

I don't think there is a *wrong* way to make a game.

...Unless you write it in Ruby and make it platform specific to the Commodore 64.
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Offline JosJuice

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Re: Trio and Niko: Falling
« Reply #245 on: January 05, 2011, 01:50:53 pm »

I don't think there is a *wrong* way to make a game.

...Unless you write it in Ruby and make it platform specific to the Commodore 64.
Or if you scale the display to 1*1 pixel.

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Re: Trio and Niko: Falling
« Reply #246 on: January 05, 2011, 01:56:42 pm »

I don't think there is a *wrong* way to make a game.

...Unless you write it in Ruby and make it platform specific to the Commodore 64.

OMG FTW great idea

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #247 on: January 05, 2011, 05:29:23 pm »
What counts is the result, not how you made a game (unless you stole stuff). I kinda dislike when people bashes people for using a software instead of another or a language instead of another. I think it's close-minded.

Anyway, the screenshot I posted above is a mockup of how Ys: Ancient Ys Vanished/Ancient Land of Ys/Ys I could look like if it was made on the calc in monochrome. See in the pixel art sub-forum for a thread about it.
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Re: Trio and Niko: Falling
« Reply #248 on: January 05, 2011, 05:30:52 pm »
Yeah I saw it, it looks really cool DJ :D

Offline AngelFish

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Re: Trio and Niko: Falling
« Reply #249 on: January 05, 2011, 05:33:51 pm »
What counts is the result, not how you made a game (unless you stole stuff). I kinda dislike when people bashes people for using a software instead of another or a language instead of another. I think it's close-minded.

Well, the Commodore 64 is a very slow platform to try handling Ruby, considering that it only ran at 1.023 MHz.
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Ashbad

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Re: Trio and Niko: Falling
« Reply #250 on: January 05, 2011, 05:35:39 pm »
lol, though I could be revolutionary, which would make me that much cooler  8)

EDIT: and DJ, the more I think of it the more I really love your idea :D
« Last Edit: January 05, 2011, 05:36:42 pm by Ashbad »

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #251 on: January 06, 2011, 02:47:09 am »
What counts is the result, not how you made a game (unless you stole stuff). I kinda dislike when people bashes people for using a software instead of another or a language instead of another. I think it's close-minded.

Well, the Commodore 64 is a very slow platform to try handling Ruby, considering that it only ran at 1.023 MHz.
Oh I meant about people who diss a project because it was made with RPG Maker or another pre-made engine instead of all coded in ASM or C, even if it's awesome. People excuse is usually that using an engine is cheating or that it's not as efficient. But who cares? I think the author should use whatever he feels comfortable with. That said, there are ways to make games that are really not efficient, though. Example would be if you try making a raycaster in TI-BASIC with no ASM libs and it renders at 1 frame per minute.

@Ashbad cool. :D. That said you don't have to remake Ys, although it would be cool if you or someone else did. :D
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Offline AngelFish

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Re: Trio and Niko: Falling
« Reply #252 on: January 06, 2011, 02:54:14 am »
Example would be if you try making a raycaster in TI-BASIC with no ASM libs and it renders at 1 frame per minute.

If you're calc84, your BASIC raycaster can render faster than most ASM raycasters :P
« Last Edit: January 06, 2011, 02:54:32 am by Qwerty.55 »
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Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #253 on: January 06, 2011, 02:55:05 am »
Lol, he made one in BASIC and it still rendered one frame a minute. <.<

It was cool, though, when we figured out how to get it to run.
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Ashbad

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Re: Trio and Niko: Falling
« Reply #254 on: January 06, 2011, 01:43:39 pm »
I already have a character and a sword attack, will post later.  Very zelda-ish :D