Author Topic: Trio and Niko  (Read 122636 times)

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Re: Trio and Niko: Falling
« Reply #345 on: January 14, 2011, 08:30:47 pm »
Yay! I love screenies.
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Re: Trio and Niko: Falling
« Reply #346 on: January 14, 2011, 09:08:00 pm »
hmm, turns out I still need to work out a few kinks.  So tomorrow.

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Re: Trio and Niko: Falling
« Reply #347 on: January 14, 2011, 09:10:01 pm »
hmm, turns out I still need to work out a few kinks.  So tomorrow.

Too bad, I'd really like a screenshot.

Anyways, have you or will you implement scrolling?

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Re: Trio and Niko: Falling
« Reply #348 on: January 15, 2011, 08:49:15 am »
not really, it looks awful in 4 level gray when you have as many processes as me going on in the main game loop.

BTW -- I got one spell working -- quake, deals one damage.

And a new dropped item, XP bags (like in zelda 2)

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Re: Trio and Niko: Falling
« Reply #349 on: January 17, 2011, 05:32:22 pm »
I wish I could post screenies, but I'm in the middle of something really big.  Sorry, but when screenies do come you'll see tons of progress ;)

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Re: Trio and Niko: Falling
« Reply #350 on: January 17, 2011, 05:33:57 pm »
I wish I could post screenies, but I'm in the middle of something really big.  Sorry, but when screenies do come you'll see tons of progress ;)

What I'd like is another .8xk demo :P I loved it, but yeah screenies are OK too.

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Re: Trio and Niko: Falling
« Reply #351 on: January 17, 2011, 05:35:05 pm »
yewah, I could give a demo too along with it.  but not for a little bit, i'm working on the map format and reading of maps.

magic is totally done too, but this mapping thing is really painful O.o

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Re: Trio and Niko: Falling
« Reply #352 on: January 17, 2011, 06:06:07 pm »
I know. My demo tilemap is only 1s and 0s for a 24x16 map, but the mapping is painful. Especially on-calc. O.O >:(

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Re: Trio and Niko: Falling
« Reply #353 on: January 18, 2011, 02:44:51 am »
Nice progress and I like the magic names. ;D

Keep up the good work Ashbad. How many maps are you planning to have by the way?
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Re: Trio and Niko: Falling
« Reply #354 on: January 18, 2011, 09:05:33 am »
well, 9 "quadrants", each holding 64 screens (maybe less for some earlier dungeons) so a total of at least 400 screens :D

Update from comp:  Whilst I cannot show you in game screenies atm, I can show you something else; the title screen!  And yes, I did model it after zelda II's title (I thought zelda II's had such a beautiful title screen, so, oh well :P)

EDIT: the stars are placeholders, In reality they're gonna be programmed in to flicker :)

EDIT2: and the options like "New Game" and all that aren't added in yet either

EDIT3: and guests who are lurking on this page should sign up for omnimaga: it's cool to be a member :D
« Last Edit: January 18, 2011, 09:11:50 am by Ashbad »

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Re: Trio and Niko: Falling
« Reply #355 on: January 18, 2011, 10:26:44 am »
WHAT?!?!?!?!?!?!?! :o :crazy: O.O  :o :crazy: O.O
400 screens? How can you store that much data oncalc?
Aside from that, this looks sweet! I think your title screen is really neat.

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Re: Trio and Niko: Falling
« Reply #356 on: January 18, 2011, 12:03:24 pm »
for those who didn't guess/know it yet, here is what I modeled my title after:



EDIT: and lol I had to:
« Last Edit: January 18, 2011, 12:28:12 pm by Ashbad »

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Re: Trio and Niko: Falling
« Reply #357 on: January 18, 2011, 03:12:21 pm »
I like your image very much Ashbad :D

Ashbad

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Re: Trio and Niko: Falling
« Reply #358 on: January 18, 2011, 05:14:29 pm »
I like your image very much Ashbad :D

thanks for the complement scout: It took a while to concept it out and such. :D

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Re: Trio and Niko: Falling
« Reply #359 on: January 18, 2011, 05:46:41 pm »
WHAT?!?!?!?!?!?!?! :o :crazy: O.O  :o :crazy: O.O
400 screens? How can you store that much data oncalc?
Aside from that, this looks sweet! I think your title screen is really neat.
It's possible. Illusiat 13 has 800 screens (16x8 each). If the data is in BASIC, though, it's friggin huge (Illusiat 13 maps are between 128 and 256 bytes large each)

Also I LOVE the title screen Ashbad!
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