Author Topic: Yumé: The Eternal Dreams  (Read 59753 times)

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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #120 on: March 11, 2011, 07:54:23 pm »
I'll give a listen after class. However, I have to ask one thing.

How am I ever going to repay you epic music peoples? :O
Seriously, you all rock :)
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Yumé - 100% Complete!
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Offline Geekboy1011

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Re: Yumé: The Eternal Dreams
« Reply #121 on: March 11, 2011, 08:15:19 pm »
quite simply make the games epic and you have re-payed me ;)

i just love the context the game is in so its all good to me xD

Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #122 on: March 11, 2011, 08:23:01 pm »
Oh these games will be epic :)

Also, I'm having a dumb moment so could you elaborate on what you meant by "context the game is in"? Also, we all lost :(
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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▲ ▲ Triforce!

Offline Geekboy1011

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Re: Yumé: The Eternal Dreams
« Reply #123 on: March 11, 2011, 10:07:42 pm »
i love any thing dream related lately from lucid dreaming to just the thought of the abilities of your mind that is achieved when dreaming.

so dream related games are always interested to see what people do with the infinite void of the dream realm ;)

Offline DJ Omnimaga

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Re: Yumé: The Eternal Dreams
« Reply #124 on: March 11, 2011, 11:19:15 pm »
JustCause I like that new version, although I kinda prefered the old pitch level :(. Could you make a version that sounds exactly like the very short one you first posted, but as long as the current one? :P
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Offline Geekboy1011

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Re: Yumé: The Eternal Dreams
« Reply #125 on: March 11, 2011, 11:32:08 pm »
Also @ just cause i never really have made music before this is a learning experience so far so its nice to see what comes out i dont know what my nich will be yet xD

Offline DJ Omnimaga

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Re: Yumé: The Eternal Dreams
« Reply #126 on: March 11, 2011, 11:38:06 pm »
Geekboy1011 didn't you make some MTVMG stuff before by the way? I forgot if you finished it.
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Offline Geekboy1011

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Re: Yumé: The Eternal Dreams
« Reply #127 on: March 11, 2011, 11:38:58 pm »
na sadly never finished it ;.; i still have the source may pick it up again not to sure actually i did like the way it sounded

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Re: Yumé: The Eternal Dreams
« Reply #128 on: March 11, 2011, 11:41:35 pm »
Aah ok. D:
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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #129 on: March 12, 2011, 03:20:17 am »
Have some video demo :)
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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▲ ▲ Triforce!

Offline DJ Omnimaga

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Re: Yumé: The Eternal Dreams
« Reply #130 on: March 12, 2011, 03:23:47 am »
Nice, I'm glad you got walking in front and behind objects working. :D
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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #131 on: March 12, 2011, 03:32:13 am »
For one object type, anyway! :P XD
I still haven't tested other object types and I will do so this weekend.

Of course, I still need to optimize my code. All 765 lines of it... (including empty spacing lines and comment lines)....
Heh, in MS Word my code goes on for 15 pages in Courier New 11pt font.
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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▲ ▲ Triforce!

Offline DJ Omnimaga

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Re: Yumé: The Eternal Dreams
« Reply #132 on: March 12, 2011, 03:49:10 am »
Oh ok lol, but shouldn't it be easy to implement for other objects if it's just the same code?

And wow the code is long so far. :O

By the way do you know if it will run on lower end computers, such as a Pentium 4?
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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #133 on: March 12, 2011, 04:03:34 am »
The objects themselves shouldn't matter. The engine is theoretically capable of handling any object of any size or shape. However, I don't *know* if that's what it does in practice, so I need to test all sorts of things to see if my engine goes wonky at all.

Long code is long and will only get longer. X_x

As far as I can tell, the only computers it won't work on are those that aren't Intel architecture or have very very little RAM. Also, anything running Mac OS 9 or earlier won't be able to run it due to a certain memory issue which I may not even bother fixing. So, assuming I compile a Mac OS version or it works in Wine, you're still out of luck if you aren't using Leopard, Snow Leopard or the upcoming Lion version.
« Last Edit: March 12, 2011, 04:04:03 am by TsukasaZX »
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

  ▲
▲ ▲ Triforce!

Offline DJ Omnimaga

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Re: Yumé: The Eternal Dreams
« Reply #134 on: March 12, 2011, 04:06:36 am »
Oh ok. As for the long code, make sure to write down what each variable does and comment your code well. X.x
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