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I'm very interested to see how this progresses. I am a bit concerned about speed though, because Contra can have ALOT of objects on the screen at once.
YAY Contra for calculator, I used to play that in a browser NES emulator
Quote from: shmibs on November 06, 2010, 10:55:26 amsounds fun!how are you going to manage 9*9 tiles?I was wondering that too.... Ash's 12x12 tiles are actually masked 16x16 where the extra parts are transparent, but I don't think that'll be practical for this
sounds fun!how are you going to manage 9*9 tiles?
i would recommend staying away from bitmap at all costs. I believe it has the corresponding speed of 200+ sprite displays, even at the smallest size since its a TiOS routine. I would recommend writing your own column filling routine for the scrolling. I can help you out there if you need it, i wrote one a while back and they can be a little tricky, although the fact that you are only scrolling in one direction makes it a lot easier ^^ (only one direction? Up and down now going to happen?)
And is 8 sprite height sufficient to port Contra?