Author Topic: Elimination Screenshots  (Read 24041 times)

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Offline Hot_Dog

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Elimination Screenshots
« on: September 27, 2011, 03:46:19 pm »
To start this topic off: I'll have a better screenshot for Level 3 later, but since I have a few more bugs to fix before Level 3 is finished, I didn't want to keep people waiting.
« Last Edit: September 27, 2011, 03:46:39 pm by Hot_Dog »

Offline Hot_Dog

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Re: Elimination Screenshots
« Reply #1 on: September 28, 2011, 08:43:31 pm »
When you play this game, make sure you move around.  As you might expect, enemies will have a hard time hitting you if you don't stand still.

Isn't it satisfying as well to see a robot explode?

Offline Hot_Dog

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Re: Elimination Screenshots
« Reply #2 on: October 01, 2011, 01:36:05 am »
Another screenshot of Level 3.

Offline Stefan Bauwens

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Re: Elimination Screenshots
« Reply #3 on: October 01, 2011, 04:54:03 am »
This looks realy cool. Well done!


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Offline Yeong

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Re: Elimination Screenshots
« Reply #4 on: October 01, 2011, 10:23:27 am »
how how do we aim?
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Offline Deep Toaster

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Re: Elimination Screenshots
« Reply #5 on: October 01, 2011, 11:02:39 am »
Looks amazing. And the grays will be more consistent on a real calc, right (instead of jumping between three shades in the screenshot)?
« Last Edit: October 01, 2011, 11:03:09 am by Deep Thought »




Offline Hot_Dog

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Re: Elimination Screenshots
« Reply #6 on: October 01, 2011, 11:43:03 am »
how how do we aim?

You can toggle on/off the aiming device :)

Looks amazing. And the grays will be more consistent on a real calc, right (instead of jumping between three shades in the screenshot)?

I don't understand what you mean.  Grayscale in this game is 3-level

Offline Deep Toaster

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Re: Elimination Screenshots
« Reply #7 on: October 01, 2011, 11:46:43 am »
I mean some pixels in the screenshot seem to jump from gray to black periodically.

EDIT: Might be from moving around. Never mind!
« Last Edit: October 01, 2011, 11:47:08 am by Deep Thought »




Offline boot2490

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Re: Elimination Screenshots
« Reply #8 on: October 01, 2011, 04:58:28 pm »
I think it looks better on the green screen than the b/w screen.
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Re: Elimination Screenshots
« Reply #9 on: October 01, 2011, 09:14:36 pm »
The greenish screen is like the real calc :P
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Offline calc84maniac

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Re: Elimination Screenshots
« Reply #10 on: October 01, 2011, 10:01:18 pm »
I'm not sure if there's anything you can do about this, but the sprites are really blocky and I can't tell that enemies are enemies. They're just... blobs of pixels. Is this for performance reasons?
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Offline boot2490

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Re: Elimination Screenshots
« Reply #11 on: October 01, 2011, 11:15:14 pm »
I noticed that too. Maybe they should be more generic.
Also, the gun looks fake. Either have it look like it is coming from the corner of your eye or do it doom style.
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Offline Deep Toaster

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Re: Elimination Screenshots
« Reply #12 on: October 01, 2011, 11:25:59 pm »
Also, the gun looks fake. Either have it look like it is coming from the corner of your eye or do it doom style.
I second that suggestion. DOOM guns were great IMHO.




Offline Hot_Dog

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Re: Elimination Screenshots
« Reply #13 on: October 01, 2011, 11:35:29 pm »
I'm not sure if there's anything you can do about this, but the sprites are really blocky and I can't tell that enemies are enemies. They're just... blobs of pixels. Is this for performance reasons?

Ah yes, blocky sprites.  There are many reasons for this:

1. This is based on the gemini engine, which did the same thing
2. To make objects and enemies easier to notice, I double-thickened or quadruple-thickened most of the lines
3. With raycasting on such a small screen, it's easy for the calculator to overlook certain pixels
4. Yes, performance :)
5. As long as I have fun working on this game, it will get done.  If I work hard and do research to try and fix this issue, it's going to kill me and make me get bored.  I'm hoping, though, that it won't turn you guys off 0_0

EDIT: I did try making distant objects bigger, but it didn't work out    ENDEDIT

As for enemies being enemies, you can tell what an enemy is by looking for a circular "fireball."  I also added the fireball to make it easy to tell an enemy that's too far away

Quote
Also, the gun looks fake. Either have it look like it is coming from the corner of your eye or do it doom style.

I'm always open to criticism or suggestions, negative or positive, but please don't order me to do something with my game.  Even if you didn't mean it that way, it sure sounded like it.  With that said, even though I respect your opinion, I like the guns the way they are.
« Last Edit: October 01, 2011, 11:37:21 pm by Hot_Dog »

Offline calc84maniac

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Re: Elimination Screenshots
« Reply #14 on: October 01, 2011, 11:44:53 pm »
1. Fair enough, though I thought they didn't look as blocky in Gemini.
2. So this explains the extra blockiness? I kind of think it makes them harder to notice because you can't tell what they are. I think higher detail is good even if some pixels are left out when the sprite is farther away.
3. I'm not talking about the raycasting, that pretty much looks fine.
4. As far as performance goes, I might be interested in writing an optimized scaled sprite routine for you :)
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