Author Topic: "Lost Legends" for 84+, An ASM RPG  (Read 50820 times)

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Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #285 on: December 20, 2007, 06:28:00 am »

 THE POST 13574279
I thought the game was 4 level? o.oblink.gif I noticed you use both gray in lot of the sprites, or do u mean just the main char?  

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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #286 on: December 20, 2007, 06:31:00 am »

 THE POST 13574280
Tileset: 4-level
Sprite: 3-level
Font: monochrome  


Offline dinhotheone

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"Lost Legends" for 84+, An ASM RPG
« Reply #287 on: December 20, 2007, 10:27:00 am »

 THE POST 13574571
im so confused why did this come up again.

to ease confusion let me catagorize the ability to not have white boxes around your sprites as masking if it doesnt cut down the pallet, but requires one extra sprite, and transparency, cutting down the pallet but potentially saving a good 20 bytes or so. for the sake of us newbs who have no clue whats going on, please refer to each version of the sprite effect correctly.

second thing: is tripelea saying that sprite masking is not viable using the routines that liazon and or halifax has decided to use? im not quite sure.  


Offline TIfanx1999

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"Lost Legends" for 84+, An ASM RPG
« Reply #288 on: December 20, 2007, 10:32:00 am »

 THE POST 13574576
From what spikeman said it will be the same either way. If his method requires a mask also, it sounds like you guys are talking about the same thing. Using a mask and then "ANDing" it then "XORing" the sprite essential displays transparency right?  


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"Lost Legends" for 84+, An ASM RPG
« Reply #289 on: December 20, 2007, 11:16:00 am »

 THE POST 13574645
QuoteBegin-tr1p1ea+20 Dec, 2007, 9:13
-->
QUOTE (tr1p1ea @ 20 Dec, 2007, 9:13)
Yeah Jims routines are compatible with Duck's. Although you save space with that masking routine (2-bits/pixel instead of 3) you lose a shade of gray.

jeez, you guys talked a lot.  please read everything thank you.

ok first
@tr1p1ea: I looked through both Jim e's graylib.inc and graylib2.inc and all I found was gsalignedmasked sprite.  If there is an unaligned version in Duck's original include file, then that should be compatible with trivial buffer edits.  either way, my main concern is that Jim's is aligned, and I thought you wanted the character to be able to move pixel by pixel.

second
the display of the walking character sprite is independent of the mapper.  it doesn't matter what method you choose, it can always be changed.  the only difference is that each method works differently and appears differently.

third
it's only one moving character.  that's only 8 sprite animations for walking.  that's 96 bytes per sprite including the mask.  it's really trivial to save 32 bytes per sprite.  in the end you only save like 256 bytes.  that's like 1% of an app page.  

we can always change it later on, so at this point it is more important to get things working that to argue over something as trivial as which method of masking to use.

@Spikeman: if you can find Duck's routine, then we can probably use that.

This post has been edited by Liazon on 20 Dec, 2007, 17:17


Offline TIfanx1999

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"Lost Legends" for 84+, An ASM RPG
« Reply #290 on: December 20, 2007, 11:40:00 am »

 THE POST 13574678
I know this is un-releated to the current disscussion of graphics, but I had this thought occur to me a while ago. The title of these games are "The Lost Legends". Were these originally intended as "Lost" games in the Final Fantasy Legend series?  


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #291 on: December 20, 2007, 11:53:00 am »

 THE POST 13574688
I'm sorry. I didn't mean to incite an argument, or anything. (if that's what this actually is?) I was just asking questions about efficiency / function so I have an idea about how to work things around.  


Offline Zera

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« Reply #292 on: December 20, 2007, 11:59:00 am »

 THE POST 13574696
QuoteBegin-art_of_camelot+20 Dec, 2007, 17:40
-->
QUOTE (art_of_camelot @ 20 Dec, 2007, 17:40)
I know this is un-releated to the current disscussion of graphics, but I had this thought occur to me a while ago. The title of these games are "The Lost Legends". Were these originally intended as "Lost" games in the Final Fantasy Legend series?  

 No. It's spiritually based on similarities to the game, but is otherwise not related. "Lost Legends" was just a generic title. :Ptongue.gif

(but it was meant to sort of contrast with the naming convention in Final Fantasy, being that both words in the title share the same initial letter)  


Offline TIfanx1999

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"Lost Legends" for 84+, An ASM RPG
« Reply #293 on: December 20, 2007, 12:07:00 pm »

 THE POST 13574700
Just wondered because they do seem to share some similar elements, and because you are familar with the Final Fantasy Legend series of games. There is also the fact that many of the graphics are either from or based on graphics from different Final Fantasy games . :)smile.gif


Offline Ranman

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"Lost Legends" for 84+, An ASM RPG
« Reply #294 on: December 20, 2007, 12:23:00 pm »

 THE POST 13574719
QuoteBegin-art_of_camelot+20 Dec, 2007, 16:32
-->
QUOTE (art_of_camelot @ 20 Dec, 2007, 16:32)
Using a mask and then "ANDing" it then "XORing" the sprite essential displays transparency right?  

 Yes... With this method you get transparency along with 4 level grayscale -- instead of just 3. ;)wink.gif

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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #295 on: December 20, 2007, 12:38:00 pm »

 THE POST 13574744
QuoteBegin-art_of_camelot+20 Dec, 2007, 18:07
-->
QUOTE (art_of_camelot @ 20 Dec, 2007, 18:07)
Just wondered because they do seem to share some similar elements, and because you are familar with the Final Fantasy Legend series of games. There is also the fact that many of the graphics are either from or based on graphics from different Final Fantasy games . :)smile.gif

 Indeed. I borrow a lot of influence from the series.  


Offline tr1p1ea

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"Lost Legends" for 84+, An ASM RPG
« Reply #296 on: December 20, 2007, 04:53:00 pm »

 THE POST 13575042
Errr, the masked routine that uses the dark gray layer for the mask *is* only an aligned routine. Thats why it appears the way it does in Jims ... the same as in Duck's. I dont recall the needs for this game, but you may need to write your own masked sprite routine. Even modding the aligned one should be possible :?  


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Offline DJ Omnimaga

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"Lost Legends" for 84+, An ASM RPG
« Reply #297 on: December 20, 2007, 05:38:00 pm »

 THE POST 13575084
You people need to calm down a bit, i don't want to have to lock (or even delete) this entire topic just because of a stupid argument because of people who get pissed off just because someone said "transparent" instead of "masked".

As for now I am not reading this topic anymore  

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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #298 on: December 20, 2007, 05:48:00 pm »

 THE POST 13575094
QuoteBegin-DJ Omnimaga+20 Dec, 2007, 23:38
-->
QUOTE (DJ Omnimaga @ 20 Dec, 2007, 23:38)
You people need to calm down a bit, i don't want to have to lock (or even delete) this entire topic just because of a stupid argument because of people who get pissed off just because someone said "transparent" instead of "masked".  

 Whoah. I don't think anyone's actually arguing. You may be reading into things a little too literally. We're just having a hard time communicating masking verus general transparency, because I wasn't familiar with the routine. I think I have a better understanding of it now, though. :)smile.gif


Offline DJ Omnimaga

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« Reply #299 on: December 20, 2007, 06:19:00 pm »

 THE POST 13575119
i was afraid it was an argument because everybody kept telling each other to quit saying stuff the wrong way even thought they were doing their best and it seemed to escalate

I just think it's unnecessary to make others feel bad. I do hope things are back to normal now though  

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