Author Topic: "Lost Legends" for 84+, An ASM RPG  (Read 50941 times)

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Offline Netham45

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"Lost Legends" for 84+, An ASM RPG
« Reply #210 on: November 25, 2007, 02:58:00 pm »

 THE POST 13538858
QuoteBegin-TheStorm+25 Nov, 2007, 18:28
-->
QUOTE (TheStorm @ 25 Nov, 2007, 18:28)
Hey I am willing to help with coding but if your looking for some more coders am am willing to chip in though I have only made one working program.  

 I'm sorry, but I read that three times, and I still have no idea what you are saying.  

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Offline JonimusPrime

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"Lost Legends" for 84+, An ASM RPG
« Reply #211 on: November 25, 2007, 03:18:00 pm »

 THE POST 13538882
QuoteBegin-Netham45+25 Nov, 2007, 20:58
-->
QUOTE (Netham45 @ 25 Nov, 2007, 20:58)
QuoteBegin-TheStorm+25 Nov, 2007, 18:28-->
QUOTE (TheStorm @ 25 Nov, 2007, 18:28)
Hey I am willing to help with coding but if your looking for some more coders am am willing to chip in though I have only made one working program.

I'm sorry, but I read that three times, and I still have no idea what you are saying.  

 I'm saying I'm willing to help code. But I have only finished one other program.  


"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

Offline AaroneusTheGreat

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"Lost Legends" for 84+, An ASM RPG
« Reply #212 on: November 25, 2007, 03:59:00 pm »

 THE POST 13538944
That's a start. :)smile.gif

Wouldn't it be kind of funny if the sequil or the threequil (third installment, idk what you call it.) came out first. Then it'd be kind of like Star Wars, except you wouldn't screw it up by creating movies that go too far back into the story and add all kinds of unnecessary drama.

(Yes I didn't like episode I or II as much as the originals. The extra stuff they added bugged the crap out of me, like that romance thing with Princess Armadillo and Fluke Skysquaker's dad, Annie-kins.)

%)rolleyes2.gif I'm just kidding around actually, they were all great movies, just the earlier ones were better. I'm just poking fun now, but this thread is about Lost Legends 2 so I'm gonna get back on topic now.

Looks good so far! :Ptongue.gif

This post has been edited by AaroneusTheGreat on 25 Nov, 2007, 22:01


 THE POST    

Offline necro

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"Lost Legends" for 84+, An ASM RPG
« Reply #213 on: November 25, 2007, 05:22:00 pm »

 THE POST 13539019
Any chance you'll port it to pc?  With game maker it'd be easy.  

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Offline trevmeister66

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« Reply #214 on: November 25, 2007, 05:25:00 pm »

 THE POST 13539022
That would be pretty cool if it was ported to the PC. Heck I'd even help with it then if it's using game maker, although I'd have to re-teach myself the ways of Game Maker.  

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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #215 on: November 25, 2007, 07:01:00 pm »

 THE POST 13539072
QuoteBegin-necro+25 Nov, 2007, 23:22
-->
QUOTE (necro @ 25 Nov, 2007, 23:22)
Any chance you'll port it to pc?  With game maker it'd be easy.  

 Well, it's not entirely necessary since there are TI emulators perfectly capable of running it with full accuracy. ;)wink.gif

Game Maker isn't really my cup of tea, though. I only have experience with Multimedia Fusion and RPG Maker.  


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"Lost Legends" for 84+, An ASM RPG
« Reply #216 on: November 26, 2007, 11:25:00 am »

 THE POST 13540094
QuoteBegin-TheStorm+25 Nov, 2007, 21:18
-->
QUOTE (TheStorm @ 25 Nov, 2007, 21:18)
QuoteBegin-Netham45+25 Nov, 2007, 20:58-->
QUOTE (Netham45 @ 25 Nov, 2007, 20:58)
QuoteBegin-TheStorm+25 Nov, 2007, 18:28-->
QUOTE (TheStorm @ 25 Nov, 2007, 18:28)
Hey I am willing to help with coding but if your looking for some more coders am am willing to chip in though I have only made one working program.

I'm sorry, but I read that three times, and I still have no idea what you are saying.

I'm saying I'm willing to help code. But I have only finished one other program.  

 sure, if you have a gmail account, I can add you to the project list.

although right now, most of the stuff is available in the SVN.  you can probably get busy by getting yourself familiar w/ everything.

I've been kinda busy irl so I haven't gotten much done except set up a lot of the gs code.

@Halifax and Spikeman: How about you guys?  


Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #217 on: November 26, 2007, 11:58:00 am »

 THE POST 13540183
TheStorm is free to join in, of course. The more the merrier! (unless it gets overly-complex due to all the differences in code...)

:)smile.gif


Offline JonimusPrime

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"Lost Legends" for 84+, An ASM RPG
« Reply #218 on: November 26, 2007, 04:26:00 pm »

 THE POST 13540528
Ok, well I don't have a gmail but you can contact me at nsturm1 at wi dot rr dot com. I'll take a look at the SVN but can someone give me a link to it.  


"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

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Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #219 on: November 26, 2007, 09:37:00 pm »

 THE POST 13540715
QuoteBegin-TheStorm+26 Nov, 2007, 22:26
-->
QUOTE (TheStorm @ 26 Nov, 2007, 22:26)
Ok, well I don't have a gmail but you can contact me at nsturm1 at wi dot rr dot com. I'll take a look at the SVN but can someone give me a link to it.  

Here you go.

(I believe it's public, but I'm not certain)  


Offline Halifax

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"Lost Legends" for 84+, An ASM RPG
« Reply #220 on: November 27, 2007, 12:45:00 am »

 THE POST 13540811
QuoteBegin-Liazon+26 Nov, 2007, 17:25
-->
QUOTE (Liazon @ 26 Nov, 2007, 17:25)
QuoteBegin-TheStorm+25 Nov, 2007, 21:18-->
QUOTE (TheStorm @ 25 Nov, 2007, 21:18)
QuoteBegin-Netham45+25 Nov, 2007, 20:58-->
QUOTE (Netham45 @ 25 Nov, 2007, 20:58)
QuoteBegin-TheStorm+25 Nov, 2007, 18:28-->
QUOTE (TheStorm @ 25 Nov, 2007, 18:28)
Hey I am willing to help with coding but if your looking for some more coders am am willing to chip in though I have only made one working program.

I'm sorry, but I read that three times, and I still have no idea what you are saying.

I'm saying I'm willing to help code. But I have only finished one other program.

sure, if you have a gmail account, I can add you to the project list.

although right now, most of the stuff is available in the SVN.  you can probably get busy by getting yourself familiar w/ everything.

I've been kinda busy irl so I haven't gotten much done except set up a lot of the gs code.

@Halifax and Spikeman: How about you guys?  

 Yeah, things have been hectic because of thanksgiving, but I think they will chill out this week a little bit, and then probably start up next week or so, since my brothers, and sister in-law are coming home. :)smile.gif (Which I can't wait for  :w00t:woot.gif )


There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline JonimusPrime

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"Lost Legends" for 84+, An ASM RPG
« Reply #221 on: November 27, 2007, 01:39:00 am »

 THE POST 13540833
Yeah I've been busy with school too but I try to help as much as I can and hopefully get some more asm experience.

This post has been edited by TheStorm on 27 Nov, 2007, 7:40


"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

Offline Zera

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"Lost Legends" for 84+, An ASM RPG
« Reply #222 on: November 28, 2007, 07:29:00 am »

 THE POST 13543029
Halifax, I think I understand how you've formatted the text string, but I'm afraid I'm going to mess something up if I mess around with it.

Is there any way you could get on AIM and sort of clarify this?

(or Liazon, if he knows)

This post has been edited by grendel on 28 Nov, 2007, 13:29


Liazon

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"Lost Legends" for 84+, An ASM RPG
« Reply #223 on: November 28, 2007, 10:29:00 am »

 THE POST 13543246
actually, come to think of it, I can't get it to run properly on my comp  o.oblink.gif can't find the output for some reason or maybe I'm looking in the wrong place o.oblink.gif??  


Offline Halifax

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« Reply #224 on: November 28, 2007, 03:26:00 pm »

 THE POST 13543687
Uhh I really don't get your questions?

It outputs to gen_text.txt. Maybe it just doesn't work on your computer. Are you using Vista?

Maybe you should try recompiling textcomp on your computer. The source is error free.

This post has been edited by Halifax on 28 Nov, 2007, 21:28

There are 10 types of people in this world-- those that can read binary, and those that can't.