Author Topic: Escheron: Presage of Darkness  (Read 38181 times)

0 Members and 1 Guest are viewing this topic.

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: Escheron: Presage of Darkness
« Reply #75 on: April 07, 2010, 03:47:07 pm »
By the way - I wanted to elaborate on the bit of intro text I used. This was a quote from Anaximander. (the philosopher, whom I incidentally named my protagonist after)

Whence things have their origin,
Thence also their destruction happens,
According to necessity;
For they give to each other justice and recompense
For their injustice
In conformity with the ordinance of Time.


This can be applied many ways. I think Anaximander intended it to mean, "All things are driven by mutual checks and balances." You could also interpret it as something more specific; like, "By necessity, all things that begin must end. By the very nature of their existence, life and death grant balance and restitution to one another."

It's kind of a fitting sentiment, because of the nature of the game's protagonist. Spoiler: The Abyss wants nothing more than to compress all life back into its origin, which would draw all currently-living things into destruction.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Escheron: Presage of Darkness
« Reply #76 on: April 07, 2010, 04:41:27 pm »
Mhmm for some reasons that reminds me a bit Star Ocean 4 style, nice. In SO4 though, though, the final foe wanted to create a brand new world supposedly free of mankind wars but it would involve the destruction of the entire world as it is now, so people do not want that to happen. In ROL2, a RPG I made 7 years ago for the 83+, there was a similar story too, altough it didn't involve total extinction and the world destruction was not the main goal of the main foe. The story in my old games didn't make much sense, though and was not really developed as much