Author Topic: Lost Legends II  (Read 49689 times)

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Offline Zera

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Lost Legends II
« Reply #30 on: November 07, 2007, 06:18:00 pm »
Tileset finished. 110 tiles total. Good lord, it's huge... This is actually AFTER truncating it down a bit.

Once I finally get it imported into CalcGS, (the program likes to be fickle about large sets) I'll get started on the maps!

Offline DJ Omnimaga

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Lost Legends II
« Reply #31 on: November 07, 2007, 07:38:00 pm »
LOTS AND LOTS OF THEM! o.oblink.gifO_Oshocked2.gif
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Offline Zera

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Lost Legends II
« Reply #32 on: November 07, 2007, 08:47:00 pm »
Welcome to the world of Terra:

user posted image

EDIT: shrunk the image down a bit, since the resolution was too large.

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Lost Legends II
« Reply #33 on: November 07, 2007, 09:07:00 pm »
O_Oshocked2.gif You are seriously trying to give me heart attack
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Offline Ranman

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Lost Legends II
« Reply #34 on: November 08, 2007, 01:39:00 am »
Just an observation... take it for what it is worth.

I hope that the interest surrounding Lost Legends 2 doesn't steal from the excitement of the first. Why would a group of volunteers offering their valuable time and efforts want to continue with the first Lost Legends, when the second one seems so much better?
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Lost Legends II
« Reply #35 on: November 08, 2007, 03:11:00 am »
Imo the first one is pretty good looking too, plus the ones who are coding it doesn't have as much ASM experience as you do (you started in 1998, right?, not to mention on c64 way back before?) so they may want to start with something smaller first to see if they could do the second. From what I seen Lost Legends 1 deservers a feature on ticalc.org when it's released
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Offline Ranman

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Lost Legends II
« Reply #36 on: November 08, 2007, 04:04:00 am »
QuoteBegin-DJ Omnimaga+8 Nov, 2007, 9:11-->
QUOTE (DJ Omnimaga @ 8 Nov, 2007, 9:11)
Imo the first one is pretty good looking too, plus the ones who are coding it doesn't have as much ASM experience as you do (you started in 1998, right?, not to mention on c64 way back before?) so they may want to start with something smaller first to see if they could do the second. From what I seen Lost Legends 1 deservers a feature on ticalc.org when it's released  

 You missed my point...

Halifax and Liazon are both very competent. I have no question regarding their programming abilities. But... If you are depending on someone to write a program, you have to keep them around to write the program.

You need to keep your programmers happy. ;)wink.gif Else, you will lose them. o.oblink.gif
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Offline DJ Omnimaga

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Lost Legends II
« Reply #37 on: November 08, 2007, 04:13:00 am »
Sorry, I guess i misunderstood, but I am worried you're trying to discourage grendel from making lost legends 2 now, I mean liazon and halifax could continue working on ll1 while ll2 is planned so when they finish the first one they can immediately start the second one, right? THat's what they do at Square Enix. When they developped Final Fantasy 10, they were alerady developping Final Fantasy 12 and there was even images of Final Fantasy 13 around.

I kinda have to disagree with your point  because grendel still posts in the Lost Legends 1 thread, meaning he's still interested in seeing come alive.

I was feeling good this morning until I read your posts in this thread...
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Offline Ranman

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Lost Legends II
« Reply #38 on: November 08, 2007, 04:20:00 am »
QuoteBegin-DJ Omnimaga+8 Nov, 2007, 10:13-->
QUOTE (DJ Omnimaga @ 8 Nov, 2007, 10:13)
THat's what they do at Square Enix. When they developped Final Fantasy 10, they were alerady developping Final Fantasy 12 and there was even images of Final Fantasy 13 around.

One big difference... they are getting paid a good salary. ;)wink.gif

QuoteBegin-DJ Omnimaga+8 Nov, 2007, 10:13
-->
QUOTE (DJ Omnimaga @ 8 Nov, 2007, 10:13)
I was feeling good this morning until I read your posts in this thread...

Sorry... You missed my point again. I don't want to see Liazon or Hallifax lose interest. If they lost interest in helping, would Lost Legends 1 come to fruition? :???:confus.gif
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Offline Zera

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Lost Legends II
« Reply #39 on: November 08, 2007, 04:26:00 am »
Why would anyone lose interest? The project is still very new to them.

LL2 is something I started on in my spare time, given I'm already finished with LL1. (my only task now is to direct the progress) By the time the first game is finished, we can most likely pick up on the second installment thereafter, saving unnecessary months of development time. :)smile.gif

If you prefer, I can stop updating everyone on the progress. This was mostly just a spoiler, anyway. I don't plan to release the files to the public until the first project is completed, so there's little use in worrying about where it's going at the moment.

Sorry if I've disappointed anyone. I'll ease up on the updates. Remember: this was just a preview of where the project is headed in the future. Nothing more. I had hoped it would be more of an encouraging thing, really -- to show how much interest I have in this project, and developing on it in the future.

Offline DJ Omnimaga

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« Reply #40 on: November 08, 2007, 12:22:00 pm »
Nonono doN't worry you can still post updates, just make sure you also continue posting Lost Legends 1 updates as well :)smile.gif (altough it's mostly liazon and halifax now who post them) so I know it's not ditched :)smile.gif

@Ranman sorry for the misunderstanding, I was just worried cuz you seemed to have a quite negative attitude toward Lost legends since the beginning (negative comments about maps especially) and I was afraid you were kinda jealous because the tiles looked better than Ultima V or  something like that x.x), I'm glad it isn't the case, I was just worried because it happened in the past and I seen so much people turn the dark side before in the community it's hard for me to trust anyone anymore :(sad.gif sorry
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Offline Zera

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Lost Legends II
« Reply #41 on: November 08, 2007, 12:39:00 pm »
Why would he be jealous? Ultima V is one of the best projects I've seen so far. No way I could pull that off, with the custom mappers and everything. The level of detail is really good, right down to the runic font. :thumbup:google.gif

He's just worried that I'm rushing this project along too quickly, and thus drawing attention away from the (yet to be completed) original project. No worries, though. Like I said, I just wanted to spoil everyone a bit.

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Lost Legends II
« Reply #42 on: November 08, 2007, 12:42:00 pm »
I'd rather get LL1 done atm.  It was planned very well so that coding would not take as long.

I don't mind if grendel plans the 2nd game, though understand that it may be at least 1800 hours (yep DJ_Omnimaga, twice ROL3) before I'm done, it's debugged, and I'm satisfied.  This may not be released until the summer or later.  However, I know that things irl will probably be a bit better as the school year progresses so we'll see.

as for updates, I spent the day combining Jim's graylib2.inc and Graymapper.inc into one app compatible include file.  However, Jim doesn't want me to release it to the public, so I won't until it's done and I'll include it w/ the source (though even that may piss Jim off).  Is there a way to make files only viewable by project members?

when I can, I might write a short script to convert regular strings to lists of char codes for the custom font.  Unless Halifax wants to write a font routine himself.

edit:

I forgot to say, nice map btw!  :reuben:reuben.gif:reuben:reuben.gif:reuben:reuben.gif

Offline Zera

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Lost Legends II
« Reply #43 on: November 08, 2007, 12:44:00 pm »
Liazon, bear in mind this project is under a GNU license. We can't use code that doesn't follow suite. If Jim is uncomfortable with his code being released to the public, then we'll have to find another way.

I'm not sure how to make the SVN trunk private, though. Let me check with Spikeman since he set it up.

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Lost Legends II
« Reply #44 on: November 08, 2007, 12:46:00 pm »
eh, it's probably no big deal.  I'll ask, but I think he just didn't like the fact I wanted to put the two together since in spirit, they were designed to be separate.