Author Topic: gbc4nspire Bug  (Read 13748 times)

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Offline DJ Omnimaga

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Re: gbc4nspire Bug
« Reply #15 on: November 30, 2010, 03:15:50 pm »
(should that version of gbc4nspire be added to the archives since the original was by one of our staff?)

Offline calc84maniac

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Re: gbc4nspire Bug
« Reply #16 on: November 30, 2010, 04:38:27 pm »
(should that version of gbc4nspire be added to the archives since the original was by one of our staff?)
That's fine with me
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Offline DJ Omnimaga

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Re: gbc4nspire Bug
« Reply #17 on: December 01, 2010, 04:00:52 am »
Ok, I think I'll include it with the current version.

Offline Hayleia

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Re: gbc4nspire Bug
« Reply #18 on: February 19, 2012, 06:19:14 am »
Ok, I have a "problem" or maybe a bug or maybe I am getting worried for nothing.
In Pokemon Cristal the clock is very strange. I don't expect it to be accurate but
- the minutes are always at 58
- the hours increase by one every <random long number> (so it is always night, but it used to be day at the beginnning)
- the day changes sometimes I don't know how
- "Mom" says she lost the notice to set the clock

How is it working ? ???
« Last Edit: February 19, 2012, 06:20:27 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline calc84maniac

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Re: gbc4nspire Bug
« Reply #19 on: February 19, 2012, 10:29:59 pm »
Ok, I have a "problem" or maybe a bug or maybe I am getting worried for nothing.
In Pokemon Cristal the clock is very strange. I don't expect it to be accurate but
- the minutes are always at 58
- the hours increase by one every <random long number> (so it is always night, but it used to be day at the beginnning)
- the day changes sometimes I don't know how
- "Mom" says she lost the notice to set the clock

How is it working ? ???
Ah, I never really implemented support for the clock that is used in some cartridges. It would have been hard to do with the way I implemented memory reads, so I didn't do it.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

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Re: gbc4nspire Bug
« Reply #20 on: February 20, 2012, 01:12:24 am »
Was the clock built-in the GBC or was it part of the cartidge, like how they added extra chips in SNES ones? I didn't even know GBC games used any clock or stuff like that.

Offline calc84maniac

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Re: gbc4nspire Bug
« Reply #21 on: February 20, 2012, 01:32:09 am »
Was the clock built-in the GBC or was it part of the cartidge, like how they added extra chips in SNES ones? I didn't even know GBC games used any clock or stuff like that.
It was part of the cartridge. The games had to interface with the clock by using memory reads/writes, and that didn't work with my emulator because it didn't support trapping reads or writes to that area of memory (each byte in that 8KB range does the same operation)
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Re: gbc4nspire Bug
« Reply #22 on: February 20, 2012, 01:38:18 am »
Ah ok thanks for clarifying. :) Do you know if it will be added in the future? (Although I understand without the source it's quite hard X.x)

Offline calc84maniac

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Re: gbc4nspire Bug
« Reply #23 on: February 20, 2012, 01:40:33 am »
The only way I can see it happening without a complete rewrite is by some sort of hackage that assumes that games will always read and write the first byte of that area, and the emulator would check/update that byte semi-regularly.
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Offline Hayleia

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Re: gbc4nspire Bug
« Reply #24 on: February 20, 2012, 02:25:06 am »
But if you don't have any clock, why is the hour changing sometimes ? ???
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline calc84maniac

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Re: gbc4nspire Bug
« Reply #25 on: February 20, 2012, 02:37:38 am »
But if you don't have any clock, why is the hour changing sometimes ? ???
Well, I think it's just treating the clock interface as actual memory, so it's probably reading the time from the RAM on the cartridge instead.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Yeong

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Re: gbc4nspire Bug
« Reply #26 on: February 20, 2012, 09:50:19 pm »
for that reason, you can't play HM1. D:
Also, for pokemon crystal, wasn't there a combination to change the clock?
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Offline Hayleia

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Re: gbc4nspire Bug
« Reply #27 on: February 21, 2012, 02:24:36 am »
for that reason, you can't play HM1. D:
Also, for pokemon crystal, wasn't there a combination to change the clock?
Normally, when you talk to your mother, there is an option to change the clock. But she says she lost the notice D:
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline JosJuice

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Re: gbc4nspire Bug
« Reply #28 on: February 21, 2012, 02:49:17 am »
I think there is a secret way to change the clock on Gold and Silver but not Crystal. However, DST adjustments are possible on all three games by talking to mom.

Offline Yeong

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Re: gbc4nspire Bug
« Reply #29 on: February 21, 2012, 07:13:40 pm »
well, there was a way to change Days with gbc4nspire (2.1) but IDK about the current version.
Go to pokegear, set it so you can see the days(Like monday), hold x button (you, know, speedhack), and scroll the pokegear to next page and go back to day stuff.
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