Author Topic: FIRST Robotics Java Equations and Programming  (Read 3041 times)

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Offline pimathbrainiac

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FIRST Robotics Java Equations and Programming
« on: January 11, 2013, 01:14:03 pm »
For those in FRC, the challenge is complicated: Throw Frisbees accurately into goals.

I found this page that helps a ton with the physics and has an included Java program: http://web.mit.edu/womens-ult/www/smite/frisbee_physics.pdf

Good stuff to know.

I made a few modifications to the program to take input

This is the class with the main method:

Code: [Select]
package frisbee;

import java.util.Scanner;

public class FrisbeeCalc
{
public static Scanner sc = new Scanner(System.in);
public static Frisbee frisbee = new Frisbee();

public static double y0;
public static double vx0;
public static double vy0;
public static double alpha;
public static double deltaT;

@SuppressWarnings("static-access")
public static void main(String[] args)
{
System.out.print("initial y: ");
y0 = sc.nextDouble();
System.out.print("initial x velocity: ");
vx0 = sc.nextDouble();
System.out.print("initial y velocity: ");
vy0 = sc.nextDouble();
System.out.print("angle: ");
alpha = sc.nextDouble();
System.out.print("delta T: ");
deltaT = sc.nextDouble();

frisbee.simulate(y0, vx0, vy0, alpha, deltaT);
}
}

This is the Frisbee class:

Code: [Select]
package frisbee;

import java.lang.Math;
/**
* The class Frisbee contains the method simulate which uses Euler’s
* method to calculate the position and the velocity of a frisbee in
* two dimensions.
*
* @author Vance Morrison
* @version March 4, 2005
*/
public class Frisbee
{
    private static double x;
    //The x position of the frisbee.
    private static double y;
    //The y position of the frisbee.
    private static double vx;
    //The x velocity of the frisbee.
    private static double vy;
    //The y velocity of the frisbee.
    private static final double g = -9.81;
    //The acceleration of gravity (m/s^2).
    private static final double m = 0.175;
    //The mass of a standard frisbee in kilograms.
    private static final double RHO = 1.23;
    //The density of air in kg/m^3.
    private static final double AREA = 0.0568;
    //The area of a standard frisbee.
    private static final double CL0 = 0.1;
    //The lift coefficient at alpha = 0.
    private static final double CLA = 1.4;
    //The lift coefficient dependent on alpha.
    private static final double CD0 = 0.08;
    //The drag coefficent at alpha = 0.
    private static final double CDA = 2.72;
    //The drag coefficient dependent on alpha.
    private static final double ALPHA0 = -4;
    /**
    * A method that uses Euler’s method to simulate the flight of a frisbee in
    * two dimensions, distance and height (x and y, respectively).
    *
    */
    public static void simulate(double y0, double vx0, double vy0, double alpha, double deltaT)
    {
        //Calculation of the lift coefficient using the relationship given
        //by S. A. Hummel.
        double cl = CL0 + CLA*alpha*Math.PI/180;
        //Calculation of the drag coefficient (for Prantl’s relationship)
        //using the relationship given by S. A. Hummel.
        double cd = CD0 + CDA*Math.pow((alpha-ALPHA0)*Math.PI/180,2);
        //Initial position x = 0.
        x = 0;
        //Initial position y = y0.
        y = y0;
        //Initial x velocity vx = vx0.
        vx = vx0;
        //Initial y velocity vy = vy0.
        vy = vy0;
        //A loop index to monitor the simulation steps.
        int k = 0;
        //A while loop that performs iterations until the y position
        //reaches zero (i.e. the frisbee hits the ground).
        while(y>0)
        {
            //The change in velocity in the y direction obtained setting the
            //net force equal to the sum of the gravitational force and the
            //lift force and solving for delta v.
            double deltavy = (RHO*Math.pow(vx,2)*AREA*cl/2/m+g)*deltaT;
            //The change in velocity in the x direction, obtained by
            //solving the force equation for delta v. (The only force
            //present is the drag force).
            double deltavx = -RHO*Math.pow(vx,2)*AREA*cd*deltaT;
            //The new positions and velocities are calculated using
            //simple introductory mechanics.
            vx = vx + deltavx;
            vy = vy + deltavy;
            x = x + vx*deltaT;
            y = y + vy*deltaT;
            //Only the output from every tenth iteration will be sent
            //to the spreadsheet so as to decrease the number of data points.
            if(k%10 == 0)
            {
                System.out.println(x + ", " + y + ", " + vx);
            }
            k++;
        }
    }
}

Now, here's the thing: It is a positional equation that takes input velocities, initial y distance, angle, and deltaT (how often the position is calculated)

In the robot design, the angle and initial y distance are constant, and the y distance at the goal is constant. The IV: X distance to goal. The DV: x and y velocities.

I want to make the program so that you input the x distance, and it outputs the velocities necessary.

I'm very rusty on parametric equations, and I need some help in rearranging the equations for the program... Please help if you can.
I am Bach.