Author Topic: Life Force for the HP Prime  (Read 7825 times)

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Offline Han

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Re: Life Force for the HP Prime
« Reply #30 on: January 19, 2014, 02:37:30 pm »
I know collision can be a very delicate part of game dev, and a poorly coded routine can ruin a very good game otherwise. I asked not because I doubt of your skills but because I don't know yet how to handle that on the Prime myself. I don't need it for Trailblazer (which is really almost finished, I coded track editor on-calc in the train, that was an... interesting experience. ^^ ), but I will definitely need some for my next project. There are so much known way to handle collision but each platform has its own strength and weakness. Well I hope it will work for you and I really look forward to play your game. Will you release a demo soon ?

Indeed collision detection is what I dread implementing the most because I always wonder if my initial ideas will be fast enough (and more often than not, they are not fast enough). Speed is not only a result of good ideas, but also of good data formats. Unfortunately, I tend to figure things out by trial and error rather than spend a lot of time planning out the code.

As for a demo, I will probably release one after I at least implement one enemy type and make it destructible. In terms of ease, a simple enemy type would result in a faster release of a demo, but I think I may go the longer route and program a mini-boss for a demo.
« Last Edit: January 19, 2014, 02:38:37 pm by Han »

Offline DJ Omnimaga

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Re: Re: Life Force for the HP Prime
« Reply #31 on: January 19, 2014, 06:54:01 pm »
Will the game be easier than Ghost N Goblins and SNES Space Ace? :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Han

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Re: Life Force for the HP Prime
« Reply #32 on: January 19, 2014, 11:37:59 pm »
Not even close -- Ghost n Goblins was ridiculously hard in my opinion. I can easily 1-life Life Force even having not played in over 10 years.

Offline DJ Omnimaga

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Re: Life Force for the HP Prime
« Reply #33 on: January 20, 2014, 12:22:46 am »
Ok good to hear. Although I would not like if it was too easy, way too hard might single out the more causal players (which is quite common with calcs).
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline nspireguy

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Re: Life Force for the HP Prime
« Reply #34 on: January 23, 2014, 11:21:13 am »
this soundes really kool