Author Topic: Tips when making calculator animated screenshots  (Read 10252 times)

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Offline mapar007

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Re: Tips when making calculator animated screenshots
« Reply #15 on: July 03, 2010, 10:21:07 am »
Make sure you demonstrate all your quadratic solvers and other effin 1337 math t00lz first, in order to warm up the audience. Then, get to business.

Offline Deep Toaster

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Re: Tips when making calculator animated screenshots
« Reply #16 on: July 04, 2010, 05:07:25 am »
Post counts probably shouldn't increase in this topic, at least.

Anyway, another tip: Slow your emulator down, way down. You want your audience to notice every detail.




Offline DJ Omnimaga

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Re: Tips when making calculator animated screenshots
« Reply #17 on: July 04, 2010, 06:36:26 pm »
yeah I agree. It was more of a sarcastic rant to begin with but then it turned into a "1000 ways to annoy people with animated screenshots" thread, so I am gonna move it to Randomness :P

Also, when slowing the emu down, screenshooting will still be done at max speed, meaning your screenshot will revert emulation back to 100% speed once saved. You have to use CalcCapture or another third-party screenshotter to achieve such slow emu
« Last Edit: July 04, 2010, 06:37:35 pm by DJ Omnimaga »

Offline Deep Toaster

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Re: Tips when making calculator animated screenshots
« Reply #18 on: July 05, 2010, 04:33:15 am »
Doesn't Wabbit now have an option to choose your export framerate?




Offline DJ Omnimaga

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Re: Tips when making calculator animated screenshots
« Reply #19 on: July 05, 2010, 04:27:04 pm »
It does, but the screenshot will always play at the 100% emulator emulation speed, regardless of the speed at which you were emulating. Meaning, if a game was played at 5%, the screenshot will be speed up to 100. Pretty handy to make tool-assisted runs.

That's of course unless you use Internets Exploder, which caps animated GIF playback at 10 FPS.

Offline calc84maniac

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Re: Tips when making calculator animated screenshots
« Reply #20 on: July 05, 2010, 08:03:39 pm »
Internets Exploder
Haha nice, I'll have to remember that one ;D
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

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Re: Tips when making calculator animated screenshots
« Reply #21 on: December 13, 2010, 05:14:28 pm »
Hi and welcome to part II of my screenshooting tutorial!

Today we are gonna cover comments on your game. When you create an animated screenshot, you must be as informative as possible. Before running your program, type what you are going to do inside the emulator while you are capturing. To leave at least 5 minutes for people to read the text, you must delete it using the DEL key afterward, not CLEAR. Before executing the program, remember that you must explain every single thing that happen inside the screenshot. It's also a good idea to quit the program while explaining. Afterward you just run it again all the way through until where you left off.

It's ok if you accidentally erase your entire text or correct mistakes during capture.

Good luck in full lenght movie creation!

Offline Deep Toaster

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Re: Tips when making calculator animated screenshots
« Reply #22 on: December 13, 2010, 09:24:57 pm »
Shouldn't you also take the time to scroll through all of your code, in all of the programs for your project?

A better method is to type all the code out while you're taking the screenshot. ASM programs are exempt, however, due to the tedium of typing hex.




Offline Builderboy

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Re: Tips when making calculator animated screenshots
« Reply #23 on: December 13, 2010, 09:36:47 pm »
ASM programs are exempt, however, due to the tedium of typing hex.



;)

Offline Deep Toaster

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Re: Tips when making calculator animated screenshots
« Reply #24 on: December 13, 2010, 09:40:49 pm »
Even better ;D




Offline AngelFish

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Re: Tips when making calculator animated screenshots
« Reply #25 on: December 13, 2010, 09:56:17 pm »
ASM programs are exempt, however, due to the tedium of typing hex.



;)

Too short. You need to write Wolfenstein into the program for kicks.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Tips when making calculator animated screenshots
« Reply #26 on: December 13, 2010, 11:17:58 pm »
ASM programs are exempt, however, due to the tedium of typing hex.



;)

O.O

Lol, now if only ASM was so easy we could type that fast when coding, E:SoR 2 and 3 would be out by now. ;D

It's insane all the code we need to do things like grayscale, though. X.x
« Last Edit: December 13, 2010, 11:18:23 pm by DJ Omnimaga »

Offline Deep Toaster

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Re: Tips when making calculator animated screenshots
« Reply #27 on: December 13, 2010, 11:33:44 pm »
ASM programs are exempt, however, due to the tedium of typing hex.



;)

O.O

Lol, now if only ASM was so easy we could type that fast when coding, E:SoR 2 and 3 would be out by now. ;D

It's insane all the code we need to do things like grayscale, though. X.x

And then there's Axe ^-^

Was that TAS'd, or does someone really type that fast? Should be easier with Wabbit, I guess.
« Last Edit: December 13, 2010, 11:34:44 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Tips when making calculator animated screenshots
« Reply #28 on: December 13, 2010, 11:36:39 pm »
I'M pretty sure this was TAS'ed.

Offline DJ Omnimaga

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Re: Tips when making calculator animated screenshots
« Reply #29 on: December 20, 2012, 12:27:57 am »
Bump:

-As tr1p1ea just mentionned now in #omnimaga, it's also a good idea to show off your title screen menu when making animated screenshots. Make sure to navigate in the game's main menu for at least 5 minutes before showing any gameplay. People won't mind waiting since they absolutely want to see how long your text is in the credits section.

-People also like to see proof that your program was made in Axe. So before starting the game, show off the entire compiling process, even if it takes minutes due to the incredibly slow compiling process of the last few Axe builds (the ones with a progress bar).

-When doing the above, people enjoy seeing your typing skills when you try to type in the PRGM name in order to run it. You win two cookies if you fail less than 3 times at typing it. :)
« Last Edit: December 20, 2012, 12:28:10 am by DJ_O »