Author Topic: Metroid Chozo Mission  (Read 80667 times)

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Offline annoyingcalc

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Re: Metroid Chozo Mission
« Reply #285 on: July 04, 2011, 10:29:00 am »
If it is Axe Parser post the source I will try to help, I have a mario project that I can put on hold for a bit  ;)
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #286 on: July 07, 2011, 04:53:27 pm »
I think it isn't a good idea to send you the code : it is unoptimzed, nearly all uncommented and splitted into many files... I think I found a way to make my ennemies moving however I'm not sure to succeed in :D If I succeed, (or if I fail ^^) I'll post my try on the thread to optimize/make it working ;D
In another domain, after trying many and many times I don't succeeded to make conveniants Samus's sprites for running animation. All of what I done is very awful and I can't make sprites in the same level as my only sprite, what not move :-\ Does anybody could help me with that ? I based on Super Metroid's spritesheets what are pretty good to use with a low definition device :)

I've also corrected some bugs in physics and I'm now fighting with my ennemies movement : metroids done, going to code those walking on the walls (again ^^)

Attached : a picture of my sprite animation system. I put the only sprite I had : a small star blinking :D
« Last Edit: July 07, 2011, 05:08:45 pm by Ti-DkS »

Offline annoyingcalc

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Re: Metroid Chozo Mission
« Reply #287 on: July 07, 2011, 05:07:48 pm »
Um I think I use unoptomised code too :X I am going to re-learn Axe and use uptimised code in the future and what sprite is that ? are you talking about?
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #288 on: July 07, 2011, 05:13:00 pm »
Oh, you probably saw my screenies page :) You could have seen that Samus's sprite isn't animated ^^ Coding animation isn' very difficult but making the sprites is ;D I tried many times as I said, all my sprites where awful ^^ I'm looking for someone to advice me on the way I can draw them ;)

Offline annoyingcalc

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Re: Metroid Chozo Mission
« Reply #289 on: July 07, 2011, 05:16:01 pm »
I am not sure I can help there - I am a terrible sprite maker too
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #290 on: July 07, 2011, 05:17:20 pm »
Lol :) I believe there is a pixelArt section in this forum, I can try to ask for help there maybe..

Offline TIfanx1999

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Re: Metroid Chozo Mission
« Reply #291 on: July 07, 2011, 09:29:00 pm »
I think it isn't a good idea to send you the code : it is unoptimzed, nearly all uncommented and splitted into many files... I think I found a way to make my ennemies moving however I'm not sure to succeed in :D If I succeed, (or if I fail ^^) I'll post my try on the thread to optimize/make it working ;D
In another domain, after trying many and many times I don't succeeded to make conveniants Samus's sprites for running animation. All of what I done is very awful and I can't make sprites in the same level as my only sprite, what not move :-\ Does anybody could help me with that ? I based on Super Metroid's spritesheets what are pretty good to use with a low definition device :)

I've also corrected some bugs in physics and I'm now fighting with my ennemies movement : metroids done, going to code those walking on the walls (again ^^)

Attached : a picture of my sprite animation system. I put the only sprite I had : a small star blinking :D

I'll try to work on some Samus sprites for you.

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #292 on: July 08, 2011, 11:40:11 am »
Thanks a lot Art_of_Camelot :D These are 24px height by 16 px width, 4lvl grayscaled ^^ If you want anything (about the game of course ^^) you can ask me !

Needed :
-running animation
-jumping animation (vertical jump and rotating jump)
-firing animation
-normal to morph animation and reverse
-breathing animation
-death animation

If you can t do these all or if you don t want to do them all can you advice me on the way to convert them properly ? ;)

Edit :
*rewriting the core
-drawing system operational
-collision system in stages of rewriting
-firing system make the game crash I must work on it I think ;)
-item and doors opening/collecting on way of testing !
« Last Edit: July 16, 2011, 04:34:13 pm by Ti-DkS »

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Re: Metroid Chozo Mission
« Reply #293 on: July 21, 2011, 05:36:51 am »
Hi there ! Here is the progress of my code rewriting :
- drawing and displaying system : finished
- physics : finished
- ennemies system : starting
- items : not started
- hatches : working on it
- menus : pics ready, i'll convert them to axe soon
- map : working on an editor ;)

To give you an idea of the work I done I found 17 errors of coding and 3 double uses of functions. And I totally corrected my physics system !
« Last Edit: July 21, 2011, 05:40:21 am by Ti-DkS »

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Re: Metroid Chozo Mission
« Reply #294 on: July 21, 2011, 11:04:31 am »
So long of time between updates >:( but they're worth the wait :D

I'm still as excited about this as I was a few months ago before the first long update delay.  It's progressively looking better and better, for example I think that HUD in that last screenshot looks beautifully done.  Swell work, keep it up! :)


Offline Munchor

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Re: Metroid Chozo Mission
« Reply #295 on: July 24, 2011, 05:04:17 pm »
So long of time between updates >:( but they're worth the wait :D

I'm still as excited about this as I was a few months ago before the first long update delay.  It's progressively looking better and better, for example I think that HUD in that last screenshot looks beautifully done.  Swell work, keep it up! :)



Indeed, this is an awesome project, I don't want it dead. Also, nice updates!
« Last Edit: July 24, 2011, 05:04:25 pm by ephan »

Offline TIfanx1999

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Re: Metroid Chozo Mission
« Reply #296 on: July 25, 2011, 05:45:05 am »
Well, here's the result of my preliminary sprite work. I used the Super Metroid Samus as a base, and the sprite change a bit as a result of my re-working. Please let me know what you think. The old Samus is on the left and the new one is on the right.

*Edit* Re-working on the legs. They don't look quite right.
« Last Edit: July 25, 2011, 08:12:56 pm by Art_of_camelot »

Offline annoyingcalc

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Re: Metroid Chozo Mission
« Reply #297 on: July 25, 2011, 10:51:25 pm »
progress! YAY
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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #298 on: July 28, 2011, 04:47:55 am »
Wow Oo !! Awesome work Art_of_Camelot ;) these sprites are beautiful ! Do you think you have enough time to make animations ? (Walking and jumping). If you can do these it will be awesome ^^

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #299 on: July 28, 2011, 05:05:01 am »
Art Of Camelot, +1, awesome sprites :)