Author Topic: Axe Parser's 1st anniversary  (Read 5379 times)

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Offline Munchor

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Re: Axe Parser's 1st anniversary
« Reply #15 on: February 07, 2011, 07:29:02 am »
* Eeems Sniffles
They grow up so fast

But we always love them...

Offline aeTIos

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Re: Axe Parser's 1st anniversary
« Reply #16 on: February 07, 2011, 08:31:36 am »
Happy birthday to Axe and let long live Axe and ....blah blah .....Axe .....blah.... Axe ....and Axe is this..... and this.... Axe .....
Summarized: Axe!
Nice job Quigibo!
I'm not a nerd but I pretend:

Offline kalan_vod

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Re: Axe Parser's 1st anniversary
« Reply #17 on: February 08, 2011, 12:55:55 am »
Happy Axe Day!

Offline DJ Omnimaga

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Re: Axe Parser's 1st anniversary
« Reply #18 on: February 08, 2011, 02:11:36 am »
Quoted from page 3 of the Axe Parser thread:
Quote
Also, if you haven't done this already, I'd like to suggest that you auto-generate multiplication algorithms when multiplying by constants.
I probably will for powers of 2, but I don't think there will really need to be such high speed math operations, I mean, I don't think anyone will be making a first person shooter or anything.  But I guess if a few microseconds are important enough to account for the program size increase, you can always add some Hex code to do the faster multiplication.
Now I don't know about you, but I think first person shooters have been proven possible in Axe. :D
Oh wow, then Runer112 makes an Axe raycaster... O.O (now it's in pure-ASM, though. Not sure if it used ASM code before)

I also remember when Axe got announced this incarnation of Omnimaga only had about 25000 posts. O.O
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Galandros

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Re: Axe Parser's 1st anniversary
« Reply #19 on: February 08, 2011, 12:29:23 pm »
Happy Birthday Axe Day! It was an outstanding first year for a calculator programming language. It will live for many more prosperous years.
It deserves a 1.0.0 version soon, don't you agree?
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Offline Quigibo

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Re: Axe Parser's 1st anniversary
« Reply #20 on: February 08, 2011, 12:58:56 pm »
Thanks everyone!  I have the next update ready, I just need to do more testing with the new axiom (called "MemKit") and then update all the documentation stuff.  I have been trying to get it out, Its just that I've been literally non-stop busy with school.  I think I'll have a break Thursday though, so I'll have a chance to release it then.
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Offline Ikkerens

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Re: Axe Parser's 1st anniversary
« Reply #21 on: February 08, 2011, 01:01:14 pm »
Thanks everyone!  I have the next update ready, I just need to do more testing with the new axiom (called "MemKit") and then update all the documentation stuff.  I have been trying to get it out, Its just that I've been literally non-stop busy with school.  I think I'll have a break Thursday though, so I'll have a chance to release it then.

O.o
Can't wait
Good luck with school, we all know that's priority :)

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Re: Axe Parser's 1st anniversary
« Reply #22 on: February 17, 2011, 11:41:47 pm »
I'M glad to see a new version out. Good luck with school though!
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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