Author Topic: Axe Omega 1.2.0 released  (Read 6169 times)

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Offline nikitouzz

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Re: Axe Omega 1.2.0 released
« Reply #15 on: November 24, 2012, 04:21:54 am »
it's very cool tahnks more runer112 :)

do you coorect the bug on function : pt-get() ?
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux band├ęs : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline Keoni29

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Re: Axe Omega 1.2.0 released
« Reply #16 on: November 24, 2012, 07:23:39 am »
We need more information on the C SE before we can even make an emulator for it ;)
Indeed: an OS dump and info on the asic.
If you like my work: why not give me an internet?








Offline Runer112

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Re: Axe Omega 1.2.0 released
« Reply #17 on: November 24, 2012, 11:49:21 am »
it's very cool tahnks more runer112 :)

do you coorect the bug on function : pt-get() ?

Erm... what bug with pt-Get()?
* Runer112 hopes he didn't completely forget to fix a reported bug

Offline DJ Omnimaga

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Re: Axe Omega 1.2.0 released
« Reply #18 on: November 24, 2012, 04:04:53 pm »
Thanks Runer and Quigibo for all your work on Axe :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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