Author Topic: Age of Darkness Revenge Updates  (Read 3780 times)

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Offline tifreak

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Age of Darkness Revenge Updates
« on: June 11, 2006, 07:56:00 am »
After a long month of having random urges from throwing my calculator at a wall, and just shooting it (Takes less effort :Ptongue.gif) I have finally untangled the save routine code for AODR and got it fully operational. I have also created a slightly neater way to display the boxes, that seems to only take a half a second longer, by storing the coordinates to a temp list, and using a For( loop to display it.

Here are some screenshots to show the progress I have made with the menu:

user posted image

This shows what it looks like when you first save your game.

user posted image

This is what it looks like when you save on a continued file.

user posted image

And of course, if you are trying to save a new game on a previous file.

To discuss further development of this project, check out http://omnimaga.dyndns.org/index.php?showtopic=74&st=0
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Age of Darkness Revenge Updates
« Reply #1 on: June 11, 2006, 07:59:00 am »
Yay! progress and screenies! Nice looking so far
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tenniskid493

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Age of Darkness Revenge Updates
« Reply #2 on: June 13, 2006, 02:25:00 am »
Looks really sweet.  Great work tifreak8x

Offline bfr

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Age of Darkness Revenge Updates
« Reply #3 on: June 13, 2006, 06:32:00 am »
Nice screenies.  This project looks good. :)smile.gif

Offline tifreak

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Age of Darkness Revenge Updates
« Reply #4 on: June 13, 2006, 07:41:00 am »
Thanks guys. I am shooting to have a beta of the game by next weekend, which I am sure is good news to some. :D

The demo will mainly be the world map walking engine, and the in game menu. I need a break from this, as the saving routine really took it out of me, and I want to get back to Pokemon Purple, which seems to be in more demand at the moment anyways...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Age of Darkness Revenge Updates
« Reply #5 on: June 13, 2006, 08:32:00 am »
ooh cool pokemon progress soon! keep it up!
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Athlor

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Age of Darkness Revenge Updates
« Reply #6 on: June 14, 2006, 02:22:00 am »
Yes,
looks good tifreak8x. I like the side menu system and frame. It reminds me of some Ultimas.

Offline tifreak

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Age of Darkness Revenge Updates
« Reply #7 on: June 14, 2006, 04:13:00 am »
lol, I guess that isn't too bad for never having played it. :D

And thank you. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%