Author Topic: AxePaint released  (Read 11671 times)

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Offline Keoni29

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Re: AxePaint released
« Reply #30 on: February 24, 2012, 03:38:46 pm »
Not sure if it's him who is at fault, considering he uses an outdated Axe build or most likely did something in his code earlier, but just in case it might be a bug in AxePaint

Quote from: IRC
[15:31:30]   Keoni29   Axepaint is evil
[15:31:38]   Eiyeron   (excuse me, another reflex :/)
[15:31:39]   Keoni29   It screwed up my ram
[15:31:52]   Keoni29   MARCO
[15:32:22]   *   Keoni29  waitin for your reflexes to kick in
[15:32:29]   DJ_O   you might need to report the bug to the author in his topic keoni29
[15:32:44]   DJ_O   unless it's SirCmpwn, who is banned from both Omni and Cemetech
[15:33:16]   DJ_O   also aren't you sure it's not you who did something wrong?
[15:33:19]   Keoni29   Writing and reading from and to appvars is somehow corrupted
[15:33:26]   DJ_O   oh
[15:33:33]   Keoni29   My code worked just fine before
[15:33:36]   DJ_O   do you use the right Axe version?
[15:33:42]   Keoni29   1.1.1
Everything worked just fine before I used AxePaint.
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Offline DJ Omnimaga

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Re: AxePaint released
« Reply #31 on: February 24, 2012, 03:39:42 pm »
It could possibly be a conflict between both your program or a coincidence, though. I know that I did something wrong before but it did not have any bad effect until I tried running other unrelated programs. But in case it's a real bug it,s best to report it here.
« Last Edit: February 24, 2012, 03:39:59 pm by DJ_O »
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Offline Jonius7

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Re: AxePaint released
« Reply #32 on: February 25, 2012, 06:04:15 am »
I think it worked for me quite nicely, I was able to recall it in other programs once I'd saved it.
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