Author Topic: DJ retirement from calculator programming (and related news writing)  (Read 6100 times)

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Offline Juju

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Re: DJ retirement from calculator programming (and related news writing)
« Reply #15 on: June 07, 2012, 12:42:20 am »
Yeah, I see you being game designer or something, doing all the design and leave the programming to someone else. Actually that's how most professional video game producing teams work.

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Offline JamesV

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Re: DJ retirement from calculator programming (and related news writing)
« Reply #16 on: June 07, 2012, 04:26:19 am »
Before whatever happens, can I port Illusiat 12 to the 68k calcs? Also, good thing you won't stop being here at least!
You can, although you might want to add graphics to villages or make custom menus with getkey, otherwise towns made with 68K-like menus would look pretty well. (in Illusiat series, villages are menu-based)
Also you have the ROL0 PC port in the works, which is non-negligible. Omnimaga also welcomes computer projects.

True, although keep in mind that ROL0 is not programming, since it uses RPG Maker 2003, meaning just pasting pre-made events here and there and using patches to do stuff RPG Maker 03 cannot do. :P

That said I might eventually do like Zera/Grendel did a few years ago with Escheron: Shadow over Rangaroth: design some calc or PC projects with every map, the story, items, etc, but leaving the entire coding task to someone else (or do the game using different means and someone ports it to a more efficient language later)

You never know man, you might get sucked back into the calc scene again to program something again one day... I know I seem to keep coming back for more lol

Offline tr1p1ea

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Re: DJ retirement from calculator programming (and related news writing)
« Reply #17 on: June 07, 2012, 05:06:08 am »
An era may have ended, but an incredible legacy remains.

Thanks Kevin.
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Offline DJ Omnimaga

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Re: DJ retirement from calculator programming (and related news writing)
« Reply #18 on: June 07, 2012, 04:43:52 pm »
Before whatever happens, can I port Illusiat 12 to the 68k calcs? Also, good thing you won't stop being here at least!
You can, although you might want to add graphics to villages or make custom menus with getkey, otherwise towns made with 68K-like menus would look pretty well. (in Illusiat series, villages are menu-based)
Also you have the ROL0 PC port in the works, which is non-negligible. Omnimaga also welcomes computer projects.

True, although keep in mind that ROL0 is not programming, since it uses RPG Maker 2003, meaning just pasting pre-made events here and there and using patches to do stuff RPG Maker 03 cannot do. :P

That said I might eventually do like Zera/Grendel did a few years ago with Escheron: Shadow over Rangaroth: design some calc or PC projects with every map, the story, items, etc, but leaving the entire coding task to someone else (or do the game using different means and someone ports it to a more efficient language later)

You never know man, you might get sucked back into the calc scene again to program something again one day... I know I seem to keep coming back for more lol
Yeah I guess, although from what I saw before with older coders, I'm thinking in my case if I return, it might take at least three or four more years. Also I noticed since 2007 almost everything I do are remakes of games I made before. An example is The Reign of Legends 0 for the PC, which is getting an huge revamp right now.
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