Author Topic: Omnimaga introduces instant quick-reply and enhanced CODE tags  (Read 41356 times)

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Offline Deep Toaster

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #90 on: November 02, 2011, 06:20:03 pm »
I noticed that right after making my post above lol




Offline alberthrocks

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #91 on: November 02, 2011, 07:43:48 pm »
Some quick testing:

Spoiler For Spoiler test!:
Quote from: Quote test!
Code: (Code test!) [Select]
AwesomeCode();
More awesome code!
Insane code!
Output(1,1,"Hello world!")
Output(2,1,"Hello world!")
Output(3,1,"Hello world!")
Output(4,1,"Hello world!")
/*
 * Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   - Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   - Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   - Neither the name of Oracle nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

import java.nio.file.*;
import static java.nio.file.StandardCopyOption.*;
import java.nio.file.attribute.*;
import static java.nio.file.FileVisitResult.*;
import java.io.IOException;
import java.util.*;

/**
 * Sample code that copies files in a similar manner to the cp(1) program.
 */

public class Copy {

    /**
     * Returns {@code true} if okay to overwrite a  file ("cp -i")
     */
    static boolean okayToOverwrite(Path file) {
        String answer = System.console().readLine("overwrite %s (yes/no)? ", file);
        return (answer.equalsIgnoreCase("y") || answer.equalsIgnoreCase("yes"));
    }

    /**
     * Copy source file to target location. If {@code prompt} is true then
     * prompt user to overwrite target if it exists. The {@code preserve}
     * parameter determines if file attributes should be copied/preserved.
     */
    static void copyFile(Path source, Path target, boolean prompt, boolean preserve) {
        CopyOption[] options = (preserve) ?
            new CopyOption[] { COPY_ATTRIBUTES, REPLACE_EXISTING } :
            new CopyOption[] { REPLACE_EXISTING };
        if (!prompt || Files.notExists(target) || okayToOverwrite(target)) {
            try {
                Files.copy(source, target, options);
            } catch (IOException x) {
                System.err.format("Unable to copy: %s: %s%n", source, x);
            }
        }
    }

    /**
     * A {@code FileVisitor} that copies a file-tree ("cp -r")
     */
    static class TreeCopier implements FileVisitor<Path> {
        private final Path source;
        private final Path target;
        private final boolean prompt;
        private final boolean preserve;

        TreeCopier(Path source, Path target, boolean prompt, boolean preserve) {
            this.source = source;
            this.target = target;
            this.prompt = prompt;
            this.preserve = preserve;
        }

        @Override
        public FileVisitResult preVisitDirectory(Path dir, BasicFileAttributes attrs) {
            // before visiting entries in a directory we copy the directory
            // (okay if directory already exists).
            CopyOption[] options = (preserve) ?
                new CopyOption[] { COPY_ATTRIBUTES } : new CopyOption[0];

            Path newdir = target.resolve(source.relativize(dir));
            try {
                Files.copy(dir, newdir, options);
            } catch (FileAlreadyExistsException x) {
                // ignore
            } catch (IOException x) {
                System.err.format("Unable to create: %s: %s%n", newdir, x);
                return SKIP_SUBTREE;
            }
            return CONTINUE;
        }

        @Override
        public FileVisitResult visitFile(Path file, BasicFileAttributes attrs) {
            copyFile(file, target.resolve(source.relativize(file)),
                     prompt, preserve);
            return CONTINUE;
        }

        @Override
        public FileVisitResult postVisitDirectory(Path dir, IOException exc) {
            // fix up modification time of directory when done
            if (exc == null && preserve) {
                Path newdir = target.resolve(source.relativize(dir));
                try {
                    FileTime time = Files.getLastModifiedTime(dir);
                    Files.setLastModifiedTime(newdir, time);
                } catch (IOException x) {
                    System.err.format("Unable to copy all attributes to: %s: %s%n", newdir, x);
                }
            }
            return CONTINUE;
        }

        @Override
        public FileVisitResult visitFileFailed(Path file, IOException exc) {
            if (exc instanceof FileSystemLoopException) {
                System.err.println("cycle detected: " + file);
            } else {
                System.err.format("Unable to copy: %s: %s%n", file, exc);
            }
            return CONTINUE;
        }
    }

    static void usage() {
        System.err.println("java Copy [-ip] source... target");
        System.err.println("java Copy -r [-ip] source-dir... target");
        System.exit(-1);
    }

    public static void main(String[] args) throws IOException {
        boolean recursive = false;
        boolean prompt = false;
        boolean preserve = false;

        // process options
        int argi = 0;
        while (argi < args.length) {
            String arg = args[argi];
            if (!arg.startsWith("-"))
                break;
            if (arg.length() < 2)
                usage();
            for (int i=1; i<arg.length(); i++) {
                char c = arg.charAt(i);
                switch (c) {
                    case 'r' : recursive = true; break;
                    case 'i' : prompt = true; break;
                    case 'p' : preserve = true; break;
                    default : usage();
                }
            }
            argi++;
        }

        // remaining arguments are the source files(s) and the target location
        int remaining = args.length - argi;
        if (remaining < 2)
            usage();
        Path[] source = new Path[remaining-1];
        int i=0;
        while (remaining > 1) {
            source[i++] = Paths.get(args[argi++]);
            remaining--;
        }
        Path target = Paths.get(args[argi]);

        // check if target is a directory
        boolean isDir = Files.isDirectory(target);

        // copy each source file/directory to target
        for (i=0; i<source.length; i++) {
            Path dest = (isDir) ? target.resolve(source[i].getFileName()) : target;

            if (recursive) {
                // follow links when copying files
                EnumSet<FileVisitOption> opts = EnumSet.of(FileVisitOption.FOLLOW_LINKS);
                TreeCopier tc = new TreeCopier(source[i], dest, prompt, preserve);
                Files.walkFileTree(source[i], opts, Integer.MAX_VALUE, tc);
            } else {
                // not recursive so source must not be a directory
                if (Files.isDirectory(source[i])) {
                    System.err.format("%s: is a directory%n", source[i]);
                    continue;
                }
                copyFile(source[i], dest, prompt, preserve);
            }
        }
    }
}

EDIT: Yup, the Chrome bug seems to exist, font change or not.
« Last Edit: November 02, 2011, 07:44:21 pm by alberthrocks »
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Offline flyingfisch

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #92 on: November 02, 2011, 07:51:25 pm »
small prob, when you type:
Code: [Select]
[ code]The numbering is wrong
ddd
dddd[ /code](intentional space between [ and /)

same with this:
Code: [Select]
[ code]
Some sample code
some more
and more[ /code]

However, typing your code like this fixes it:

Code: [Select]
[ code]
Some sample code
some more
and more
[ /code]
« Last Edit: November 28, 2012, 10:22:40 am by flyingfisch »



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Offline DJ Omnimaga

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #93 on: November 02, 2011, 08:03:56 pm »
Could you explain more what is the bug doing? I can't seem to see it in the examples above...

Also Alberthrocks I think it's something wrong with the CSS for CODE tags, which messes up in spoiler tags.

Offline flyingfisch

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #94 on: November 02, 2011, 08:11:54 pm »
Oh, it looks like its been fixed :)



Quote from: my dad
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Offline DJ Omnimaga

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #95 on: November 02, 2011, 08:16:53 pm »
Could it have happened due to an instant quick reply issue? Or maybe someone else than Netham45 fixed it, because I don't see him online.

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #96 on: November 02, 2011, 08:42:14 pm »
Thanks, and nice I guess. Also lucky, you got more space between the rating and quote buttons. I always accidentally click -1 instead of Quote lol.
Me too
One time, I didn't realize that I -1'd something I was supposed to quote and the person pm'd me and said ???
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Offline mrmprog

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #97 on: November 02, 2011, 08:43:16 pm »
Thanks, and nice I guess. Also lucky, you got more space between the rating and quote buttons. I always accidentally click -1 instead of Quote lol.
Me too
One time, I didn't realize that I -1'd something I was supposed to quote and the person pm'd me and said ???
Wait, how did they know you downrated them?

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #98 on: November 02, 2011, 09:21:17 pm »
It was my bro. XD
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #99 on: November 03, 2011, 06:11:08 am »
DualBLDR, as you should be able to infer, no, they are not ;)
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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #100 on: November 03, 2011, 11:43:45 am »
DualBLDR, as you should be able to infer, no, they are not ;)
DJ: Do we still have the Dutch boards? IIRC we don't.
Nah, not anymore, although we got a bunch of dutch users.
I would actually like to have them back.
I actually don't really miss that. In fact, I'm better at English than at dutch. ;)
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Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« Reply #101 on: November 03, 2011, 05:23:01 pm »
DualBLDR, as you should be able to infer, no, they are not ;)
DJ: Do we still have the Dutch boards? IIRC we don't.
Nah, not anymore, although we got a bunch of dutch users.
I would actually like to have them back.
I actually don't really miss that. In fact, I'm better at English than at dutch. ;)
Alos, this post is the 100th in this thread!
Darn :P
I was waiting for the 100th post :P
Now I have to stick with the number of dogs in that crappy movie :P
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JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.