Author Topic: First Hands-On Week with the TI-84+CSE  (Read 4337 times)

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Offline KermMartian

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First Hands-On Week with the TI-84+CSE
« on: February 23, 2013, 02:53:50 pm »
Members of the community, namely critor and Christopher "Kerm Martian" Mitchell have now had their TI-84 Plus C Silver Edition calculators for a week and four days, respectively. In that time, Cemetech and TI-Planet and their members have been enthusiastically exploring this new calculator. Among the many important developments from the past week: We look forward to lots more news as the weeks roll on and more programmers get their hands on the new calculator. The community including this site and Cemetech will be staying on top of new programs released, tools created, and features discovered, so keep your eyes on the new posts and visit often!



Source:
http://www.cemetech.net/news.php?id=568
« Last Edit: February 23, 2013, 03:34:18 pm by KermMartian »



Offline Sorunome

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Re: First Hands-On Week with the TI-84+CSE
« Reply #1 on: February 23, 2013, 03:11:36 pm »
Nice gathering of information.
It is funny IMO how there has been already made so much stuff for it but it hasn't been officially released yet ^^

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Offline TheNlightenedOne

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Re: First Hands-On Week with the TI-84+CSE
« Reply #2 on: March 01, 2013, 05:51:22 pm »
In your opinion, is the 84+CSE worth buying, for programmers? Why or why not?
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Offline Adriweb

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Re: First Hands-On Week with the TI-84+CSE
« Reply #3 on: March 01, 2013, 06:03:32 pm »
I believe (in my opinion), that for programmers :
- Basic : not so much (at least right now)
- ASM : yes (as shown multiple times already, it's a device perfectly capable of doing nice things (in color and on a "big" screen :P)
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Offline DJ Omnimaga

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Re: First Hands-On Week with the TI-84+CSE
« Reply #4 on: March 01, 2013, 08:34:17 pm »
Well for BASIC in longer terms we will most likely have ASM libs like Doors CS 8 so we might be safe. I believe that certain pure BASIC games might be viable as well, such as puzzle games and RPGs or maybe even simpler action games. Map loading might be an issue but for some reasons people didn't seem to mind ROL3 and Exodus map loading that much (it took 30 seconds to load every map).

Axe will be needed, though, because it's by far the most popular language on any existing calc for games and a lot of people prefer to work with it than ASM and BASIC due to its high-level syntax and fast speed (although I seriously hope for a lot of ASM dev and some BASIC tricks discussion too, especially the former). Lib-enhanced TI-83+ BASIC, BBC Basic and to a lesser extent Grammer never really took off compared to Axe and built-in languages, but in Grammer case it's only due to being in direct competition with Axe.
« Last Edit: March 01, 2013, 08:35:00 pm by DJ_O »