Author Topic: Obliterate 1.0 released  (Read 5680 times)

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Offline Juju

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Obliterate 1.0 released
« on: September 09, 2011, 02:31:37 pm »
Kerm Martian released this week Obliterate 1.0, his scorched-earth/tank game for the Casio Prizm.



You can download the game here.

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Offline annoyingcalc

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Re: Obliterate 1.0 released
« Reply #1 on: September 10, 2011, 05:20:44 pm »
Now kerm needs to make it for the cx
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Offline z80man

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Re: Obliterate 1.0 released
« Reply #2 on: September 10, 2011, 06:17:19 pm »
Now kerm needs to make it for the cx
Very unlikely to happen if you read this article by Kerm from a few months ago. Plus for the cx, obliterate would have to be programmed in Lua while the Prizm version was made in C.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

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Re: Obliterate 1.0 released
« Reply #3 on: September 10, 2011, 06:19:02 pm »
A Lua version would also be slow as hell.  Kerm hates the CX and new TI calcs in general, like me and many others.  Therefore, unlikely, as z80man pointed out.

with that being said I've noticed a lot of requests from people to port stuff from prizm to CX O.o I think we need a thread to point them to to tell them why it won't happen.  I'll work on it now.

Offline Yeong

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Re: Obliterate 1.0 released
« Reply #4 on: September 10, 2011, 06:21:31 pm »
unless ndless 3 comes out?
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Ashbad

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Re: Obliterate 1.0 released
« Reply #5 on: September 10, 2011, 06:44:52 pm »
Made the new thread, should answer all questions like that there :)

Offline Yeong

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Re: Obliterate 1.0 released
« Reply #6 on: September 10, 2011, 06:48:18 pm »
you should link it.
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Ashbad

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Re: Obliterate 1.0 released
« Reply #7 on: September 10, 2011, 06:49:46 pm »
you should link it.

indeed I should, I feel that otherwise we'll get a flood of porting questions :P

http://ourl.ca/12943

Offline annoyingcalc

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Re: Obliterate 1.0 released
« Reply #8 on: September 10, 2011, 06:55:33 pm »
ok thanks , now port it to the 84+ he did port it to the 84 time to put it back on my calc
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Ashbad

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Re: Obliterate 1.0 released
« Reply #9 on: September 10, 2011, 06:56:31 pm »
ok thanks , now port it to the 84+ he did port it to the 84 time to put it back on my calc

More liek he rewrote it for the Prizm

Offline KermMartian

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Re: Obliterate 1.0 released
« Reply #10 on: September 10, 2011, 10:33:22 pm »
A Lua version would also be slow as hell.  Kerm hates the CX and new TI calcs in general, like me and many others.  Therefore, unlikely, as z80man pointed out.

with that being said I've noticed a lot of requests from people to port stuff from prizm to CX O.o I think we need a thread to point them to to tell them why it won't happen.  I'll work on it now.
Why not just point to my Abandon news article? :)



Offline z80man

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Re: Obliterate 1.0 released
« Reply #11 on: September 10, 2011, 10:46:13 pm »
Actually it wouldn't be a bad idea to increase portability between the Prizm and CX by writing some multi-platform libraries. One the Prizm scene there has been some talk of of porting newlib which is an embedded C standard library implementation. So a port of that to both the Prizm and CX would allow programs that use those capabilities to be more easily cross compiled. At the same time there should also be a multi-platform graphics library that provides a variety of functions and types that can be shared by CX and Prizm programmers alike.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline JosJuice

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Re: Obliterate 1.0 released
« Reply #12 on: September 11, 2011, 04:06:04 am »
Actually it wouldn't be a bad idea to increase portability between the Prizm and CX by writing some multi-platform libraries. One the Prizm scene there has been some talk of of porting newlib which is an embedded C standard library implementation. So a port of that to both the Prizm and CX would allow programs that use those capabilities to be more easily cross compiled. At the same time there should also be a multi-platform graphics library that provides a variety of functions and types that can be shared by CX and Prizm programmers alike.
When the CX has C, that is.

Ashbad

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Re: Obliterate 1.0 released
« Reply #13 on: September 11, 2011, 10:48:49 am »
Actually it wouldn't be a bad idea to increase portability between the Prizm and CX by writing some multi-platform libraries. One the Prizm scene there has been some talk of of porting newlib which is an embedded C standard library implementation. So a port of that to both the Prizm and CX would allow programs that use those capabilities to be more easily cross compiled. At the same time there should also be a multi-platform graphics library that provides a variety of functions and types that can be shared by CX and Prizm programmers alike.
When the CX has C, that is.

*if* the CX has C, that is.