Author Topic: Vuurrobin RPG update and Spencer's Zelda progress  (Read 3057 times)

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Offline DJ Omnimaga

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Vuurrobin RPG update and Spencer's Zelda progress
« on: November 27, 2006, 03:12:00 am »
Vuurrobin from UnitedTI has posted progress about his BASIC RPG, along with many more information and an animated screenshot!

"after I kind of let it die, I have decided get back working on it.
I have a few ideas I want to try out.
one of those ideas was to have basic homescreen animations while you walk (like moving npc and flikering fire).
I have made a program explaining what I mean (and to try out a few other ideas)and I have an animated screenshot. (although it looks better oncalc, somehow the flikering fire looks real bad)

user posted image

here is the program.

http://www.unitedti.org/index.php?act=Attach&type=post&id=1093


send RAM to ram and archive to archive and run prgmRPGDEMO
map, items and magic doesn't work yet and they will probably result in a error.
when the stars move across the screen, you are suposed to battle but I editted it out since I am changing it.
dont look at the code, it is really a mess  .

what I want to know from you guys (and girls, if there are any) :
should I include the animation? AFAIK it hasn't been done yet. but is it the speed and memory worth.

and what about a cooking system. would you like it or hate it.

I have swiched to resource because it is more flexibel than flash gorden.

any reaction is welcome."


Read more at http://www.unitedti.org/index.php?showtopic=5528&st=0

Also spencer from Revsoft has recently started working on the world map routine, which will use a style similar to Zelda on the Super Nintendo (with some perspective).

November 17th
user posted image

November 20th
user posted imageuser posted image

While it isn't meant for walking engine use here is what it gives on the world map!
user posted image

You can read more details about it here:
http://www.revsoft.org/phpBB2/viewtopic.php?p=10553#10553
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Offline Halifax

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Vuurrobin RPG update and Spencer's Zelda progress
« Reply #1 on: November 27, 2006, 05:06:00 am »
Yeah I was reading that on revsoft.org. I think Spencer was like a gift from the programming heavens cause that is like amazing.
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Krid

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Vuurrobin RPG update and Spencer's Zelda progress
« Reply #2 on: November 27, 2006, 05:21:00 am »
That RPG might turn out to be one of the more ambitious BASIC (ASCII) RPG's. And.. Spencer's work is amazing!

spengo

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Vuurrobin RPG update and Spencer's Zelda progress
« Reply #3 on: November 27, 2006, 06:15:00 am »
Spencer is ridiculous. How is it possible to make something that good??! o.oblink.gif Frickin' pseudo 3d graphics! >:O

xlibman, you should sue, Vuurrobin is ripping graphics from your illusiat series. XDsmiley.gif Hehe, that game looks like it's gonna be one of the good basic games too.

Offline DJ Omnimaga

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Vuurrobin RPG update and Spencer's Zelda progress
« Reply #4 on: November 27, 2006, 06:41:00 am »
uhm lol, like if ASCII could be copyrighted...
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Offline tifreak

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Vuurrobin RPG update and Spencer's Zelda progress
« Reply #5 on: November 27, 2006, 07:32:00 am »
What are you talkin about?? I am SO copyrighting Pokemon Purple's Map Graphics... :Ptongue.gif j/k
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Offline DJ Omnimaga

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Vuurrobin RPG update and Spencer's Zelda progress
« Reply #6 on: November 27, 2006, 07:33:00 am »
ROFL, well there isnt a lot of ascii chars compared to the millions of possibilities with sprites :(sad.gif but I am amazed by how people can make good looking maps with ascii
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Offline Radical Pi

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Vuurrobin RPG update and Spencer's Zelda progress
« Reply #7 on: November 27, 2006, 10:14:00 am »
Character layering is still better than spriting in terms of memory, and there are a lot of good combos.

But that 2.5D map routine looks amazing.
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elfprince13

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Vuurrobin RPG update and Spencer's Zelda progress
« Reply #8 on: November 27, 2006, 11:18:00 am »
QuoteBegin-xlibman+27 Nov, 2006, 13:33-->
QUOTE (xlibman @ 27 Nov, 2006, 13:33)
ROFL, well there isnt a lot of ascii chars compared to the millions of possibilities with sprites :(sad.gif but I am amazed by how people can make good looking maps with ascii  

 Unicode ftw

Offline necro

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Vuurrobin RPG update and Spencer's Zelda progress
« Reply #9 on: November 27, 2006, 05:10:00 pm »
lets just hope some things get relesased soon...muwahahahehehe
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