Author Topic: Nostalgia Origins - Sky's Story  (Read 39124 times)

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Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #75 on: December 22, 2010, 07:09:25 pm »
Time to bump this, I guess.
Anyway, the current tileset is attached for those who want to see.
I've also attached the characters, although I'm trying to find a better one for Hikari. I may have found one, but I haven't finalized it yet.
The characters are (in descending order):
Sky
Kurai
Kain

Then the working sprites for Hikari are off to the side.

Finished the new sprites for Hikari as well as a mockup of battle.
« Last Edit: December 22, 2010, 09:29:30 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia Origins - Sky's Story
« Reply #76 on: December 22, 2010, 10:11:44 pm »
very nice, finale. making a 16*16 square look effeminate is a very hard thing to do XD

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #77 on: December 23, 2010, 12:32:46 am »
Wow great! For some reasons the battle layout reminds me a lot of Reuben Quest, though. O.O (Although it's pretty fine like that)

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #78 on: December 23, 2010, 05:26:41 am »
Wow great! For some reasons the battle layout reminds me a lot of Reuben Quest, though. O.O (Although it's pretty fine like that)
Yeah, I was just playing Reuben Quest, so.
But I figured it was a good layout, so.. yeah.

Plus, the selection thing overhead (if all goes well) is supposed to be a selection wheel like in battle in the Mario and Luigi RPGs.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #79 on: December 23, 2010, 12:26:28 pm »
Aah I see. In Reuben Quest, the selection thing was pretty much inspired from Lufia series. In fact, I think one of the enemy sprite was from Lufia.

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #80 on: December 23, 2010, 01:14:36 pm »
I wondered where that menu style came from...
And also, if I remember correctly, was the first boss (the one in the Dark Ruins protecting the gate switch) taken from one of the NES FF3's battle backgrounds? Cause I was looking at those the other day, and it looks exactly like the pattern in the crystalline battle background...

Anyway, I implemented the selection wheel! It's not grey, but that's just because of the flickering it caused.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #81 on: December 23, 2010, 07:56:16 pm »
Sorry if this is a double post, but oh well. It's for a project update, so yeah.

I got a few animations and the beginnings of the battle engine worked on, so here's a screenie for ya.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Ashbad

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Re: Nostalgia Origins - Sky's Story
« Reply #82 on: December 23, 2010, 08:01:12 pm »
Looks really nice!  Keep up the good work! :D

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #83 on: December 23, 2010, 08:18:15 pm »
Thanks. 4 level grey in Hybrid BASIC can take a lot of code reshuffling, so it isn't always very fun.
But I have to say, since I finished the map engine, Sky's Story has actually been a fairly enjoyable experience.
Oh, and world map. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Ashbad

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Re: Nostalgia Origins - Sky's Story
« Reply #84 on: December 23, 2010, 08:41:02 pm »
oh, that looks really nice.  And by hybrid basic, you mean many compiled programs in axe that are accessed in BASIC?

Like what DJ is famous for in games like RoL3?

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #85 on: December 23, 2010, 08:50:59 pm »
No, this is like Reuben Quest. The only ASM programs it uses are DCS7 and an Axe program I made to decompress matrices from binary strings. The greyscale is created by XOR'ing sprites reaaaally fast. That's why it can require so much code shuffling.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #86 on: December 26, 2010, 04:01:48 pm »
I wondered where that menu style came from...
And also, if I remember correctly, was the first boss (the one in the Dark Ruins protecting the gate switch) taken from one of the NES FF3's battle backgrounds? Cause I was looking at those the other day, and it looks exactly like the pattern in the crystalline battle background...

Anyway, I implemented the selection wheel! It's not grey, but that's just because of the flickering it caused.
Indeed. I liked the texture and one part seemed like it would look cool for a boss. Also Reuben sprite is a modified Onion/Omnikid sprite. A lot of the enemies are from FF1, 2 and 3, Dragon Warrior, Metroid and Lufia.

Also Ashbad, one thing to note is that Reuben used several ASM libs. Back then, xLIB APP didn't exist so it used a 8xp version that only did sprite/tilemapping, Omnicalc to do the grayscale (much larger/slower than xLIB) and a few other libs to do what xLIB 0.1a and Omnicalc didn't do. (such as inverted text)

Offline obon7

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Re: Nostalgia Origins - Sky's Story
« Reply #87 on: November 27, 2011, 11:32:08 pm »
Thats ind of funny because I speak japanese and Kurai means dark and HIkari means light, :hyper:

Offline TIfanx1999

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Re: Nostalgia Origins - Sky's Story
« Reply #88 on: November 29, 2011, 03:20:13 am »
Just FYI, the last post date on this was about a year ago. Take care to avoid bumping old/dead threads. I'm not really sure what the case is with this particular game though.

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #89 on: November 29, 2011, 06:01:58 am »
Thats ind of funny because I speak japanese and Kurai means dark and HIkari means light, :hyper:
That's precisely why I picked those names. ;)

I haven't really touched this in a while. I'll probably be more inclined to pick it up once I get a Nostalgia beta out. I do plan on finishing it, I just don't know when.



Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.