Author Topic: Art?  (Read 25848 times)

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Offline Netham45

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« Reply #15 on: November 29, 2006, 05:48:00 am »
Whoa! That's nice! Thanks alot! Now to fix the linkport on my calculator.
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Offline necro

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« Reply #16 on: November 29, 2006, 08:16:00 am »
so, do you know what kind of enemies and such you want?
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Offline Netham45

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« Reply #17 on: November 29, 2006, 02:40:00 pm »
Ones I can shoot. :Ptongue.gif

It is going to be a deathmatch like UT2(Kerms game) so something like that.
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Offline DJ Omnimaga

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« Reply #18 on: November 29, 2006, 02:56:00 pm »
aah sound cool :)smile.gif
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Offline Netham45

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« Reply #19 on: December 01, 2006, 07:32:00 am »
I have simple plans for it(if I ever get time.....)
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Offline Netham45

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« Reply #20 on: December 07, 2006, 03:16:00 am »
Can I have the rest of the art? or are you finished with it?

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Offline KermMartian

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« Reply #21 on: December 07, 2006, 03:18:00 am »
QuoteBegin-netham45+29 Nov, 2006, 20:4-->
QUOTE (netham45 @ 29 Nov, 2006, 20:40)
Ones I can shoot. :Ptongue.gif

It is going to be a deathmatch like UT2(Kerms game) so something like that.  

 I thought the hallway modes looked familiar. :Dbiggrin.gif



Offline Netham45

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« Reply #22 on: December 07, 2006, 03:24:00 am »
Right now, I just need to think of how I could do AI, make it just randomly wonder around or try to go to the person..... And yeah, it is like yours.
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Offline DJ Omnimaga

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« Reply #23 on: December 07, 2006, 03:46:00 am »
well I dont have character sprites/gun sprites unfortunately :(sad.gif but when i get time I could make 8xi version of the pictures and send them to you. Btw will the game use split screen mode from MODE menu or a graphical split screen (I mean both half are graphical)?

EDIT: as for enemies I will try to find some NES sprites from random games or probably doom sprites. Imho the enemies and char/gun/item sprites should be b/w since resolution is small, so it will be easier to make difference between walls and enemies if the enemy is very big
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Offline Netham45

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« Reply #24 on: December 08, 2006, 08:17:00 am »
graphical split, horizon mode is slow.
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Offline DJ Omnimaga

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« Reply #25 on: December 08, 2006, 01:33:00 pm »
ah ok then its gonna take more time to do a HUD x.x, I may try to inspire myself from Doom though
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« Reply #26 on: December 13, 2006, 08:19:00 am »
Ok. *netham45
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Offline DJ Omnimaga

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« Reply #27 on: December 14, 2006, 03:15:00 pm »
should i make the hud b/w? I think this should be better due to basic grayscale not being too fast with omnicalc
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Offline Netham45

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« Reply #28 on: December 14, 2006, 05:41:00 pm »
yeah
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Offline Netham45

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« Reply #29 on: December 14, 2006, 05:42:00 pm »
can u make sure it is big enough for the numbers too?
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