Author Topic: BM Battle System  (Read 8854 times)

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Offline Spellshaper

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« Reply #15 on: December 06, 2005, 03:20:00 am »
hm... I guess not :Dbiggrin.gif
that would depend on how many points you spend on the speed attribute... :)smile.gif

dragon__lance

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« Reply #16 on: December 06, 2005, 01:02:00 pm »
that sounds awesome :Dbiggrin.gif great work Spellshaper  :thumb:google.gif

Offline Spellshaper

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« Reply #17 on: December 07, 2005, 04:11:00 am »
QuoteBegin-dragon__lance+7 December 2005, 1:02-->
QUOTE (dragon__lance @ 7 December 2005, 1:02)
that sounds awesome :Dbiggrin.gif great work Spellshaper  :thumb:google.gif

 that

dragon__lance

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« Reply #18 on: December 07, 2005, 09:53:00 am »
do u have a system allowed for combos so far? they always make the game more intresting

Offline Spellshaper

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« Reply #19 on: December 07, 2005, 10:18:00 am »
do u mean combos as enhanced attacks or combinations of different attacks?

dragon__lance

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« Reply #20 on: December 07, 2005, 10:28:00 am »
i don't really care, both i guess. for instance, well nevermind, cause i guess u can't really have chain attacks in a rpg, but if it was an action game like Kingdom Hearts, u can have hit combos, the higher the combo, the more dmg u do. but in rpgs, i guess wat i mean is like casting fire, then do a slash, then it becomes fireslash :)smile.gif

Offline Spellshaper

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« Reply #21 on: December 07, 2005, 10:41:00 am »
hm... implementable, but would consume a lot of mem and processing time :Dbiggrin.gif
so I guess I won

katmaster

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« Reply #22 on: December 09, 2005, 07:22:00 pm »
Hmmm, this looks pretty cool. In xLIB, right?

Offline Spellshaper

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« Reply #23 on: December 10, 2005, 01:23:00 am »
yep, I use xLib...

oh got a problem: my mother forbids me to use the comp... dunno how long that problem will "slow" me down, cause I

Offline DJ Omnimaga

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« Reply #24 on: December 10, 2005, 02:47:00 am »
ouch that sucks, sometimes parents can be stupid, I remember not being allowed to use my calc for weeks XP
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Offline Spellshaper

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« Reply #25 on: December 22, 2005, 08:07:00 am »
Something I

Offline DJ Omnimaga

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« Reply #26 on: December 22, 2005, 02:04:00 pm »
I would suggest 16x16 unless you planned to have battles side scrolling like Illusiat series (I mean you see the floor at bottom and the char on it instead of viewing all of this in bird view)
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Offline Spellshaper

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« Reply #27 on: December 23, 2005, 02:52:00 am »
uh... I don

Offline Spellshaper

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« Reply #28 on: January 05, 2006, 06:26:00 am »
Settled for 16*16 sprites...

I got a question:

Is there a way to extract the position of a number from a matrix other than
c1-->
CODE
ec1
:{0,->L1
:For(A,1,Y-dim
:For(B,1,X-dim
:If [A](A,B)=3
:{A,B->L1
:End
:End
c2
ec2
, assuming that this number exists only once inside of the matrix...

cause that

dragon__lance

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« Reply #29 on: January 06, 2006, 02:09:00 pm »
y would u need to extract a number from a matrix?