Author Topic: Beowulf 3 - Hilt of Hrunting v. 0.2.0a  (Read 3725 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« on: May 24, 2006, 02:29:00 pm »
QUOTE
The previous Beowulf 3 became way too bogged down by bugs, so I started over, this time with the help of xLIB. New story line, new program, new graphics, everything new. A genuine turn-based fighting engine with pokemon-style graphics. A huge map area with beautiful graphics that don't flash. Many interactible NPCs. Defense upgrades. Dungeons and castles. 16 different enemies. All these features in this first alpha file. Although it is only a demo, download this game and check it out. It is beautifully written.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #1 on: May 25, 2006, 04:15:00 am »
This demo is pretty nice, although i couldnt get the menu to work for some reason.

Either way, i like the npc's and the battles are good. Very good stuff.

I hope Johnny Hwang is registered at these forums?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #2 on: May 25, 2006, 04:54:00 am »
Not yet, but I will see about extending an invitation...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #3 on: May 25, 2006, 11:57:00 am »
Well since Omnimaga moved to earthforge back in early 2005 we features community projects here. However since we got a forum now ppl can post comments here, and authors can come here as well :)smile.gif , not to mention if they decide to post regulary here they can get a forum for their projects now.

Too bad there is so few projects now in this section though, we used to have like 30 projects listed here :(sad.gif , but it can be partly due to the fact 80% of the ppl who had projects here became Omnimaga staff :Ptongue.gif


I cant wait for the next version, its much more better than the previous beowful games  
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

katmaster

  • Guest
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #4 on: May 25, 2006, 06:52:00 pm »
This sounds fun, I'll try it as soon as I get some time....(Jobs........)

lone_ph03nixx

  • Guest
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #5 on: June 05, 2006, 04:37:00 pm »
hello. my name is Johnny Hwang. i found out about your site after doing a search of myself (yeah i know, i'm really vain). Sounds cool. o, and i accidentally applied for staff because i couldn't find the register button at first, so please reject me. i don't want to be staff.  

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #6 on: June 06, 2006, 01:30:00 am »
Welcome to the forums :)smile.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #7 on: June 06, 2006, 01:46:00 am »
hey welcome here, yeah I need to remove the application button and move it in the about section someday because we aren't really hiring anymore for now >.<

I hope this game keep progressing :)smile.gif
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

lone_ph03nixx

  • Guest
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #8 on: June 06, 2006, 04:19:00 pm »
i'll probably put up a newer version with revamped engines. i was going to do it this month, but my memory got wiped, so i have to start from .20a again.  

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #9 on: June 07, 2006, 01:28:00 am »
ouch that sucks, crashes are never good :(sad.gif atm I have an hard time programming with xlib because I always end up with weird Y= vars so I must be very very careful to not accidentaly hit the Y= key and if I want to be able to send/receive prgms with my calc again I need to archive everything I worked on and do a RAM clear  >.<

I'll need to talk to tr1p1ea about this  
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

g28401

  • Guest
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #10 on: June 08, 2006, 04:59:00 pm »
wow kevin, sounds like your calc is growing a ghost.  haha, GITS reference.

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« Reply #11 on: June 09, 2006, 04:25:00 am »
Then I got a ghost, too O_o