Author Topic: FFR3  (Read 24751 times)

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Zeromus

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FFR3
« on: April 22, 2006, 03:57:00 am »
This is an entirely new FFR3 (remember I had one with 16x16 tiles a while ago?), well I'm at it again this time with 8x8 tiles and a faster engine. Here's a handy dandy list of current and planned fratures for FFR3 (this seems to be the thing to do now)

--Current features
-Random Arrow Gameplay
-"GOOD" and "MISS" bannerthingies
-Fast engine speed

--Planned features
-Battles, not real time though
-Score and max combos (not displayed in-play to keep speed up)
-GS menus and title screen
-Custom songs
-Song packs you can D/L (each song pack will be a program with 5 songs)
-Same speed on all calcs
-Insane turbo speed option on the 83+SE/84+ line
-2 arrow lines to make it more like the real FFR

And as always, here's a screenie.

user posted image

Offline DJ Omnimaga

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« Reply #1 on: April 22, 2006, 04:01:00 am »
Ooooh sound nice, I tried the demo I cant wait to see what you'll come up with. the arrows are nice btw ^^

Offline kalan_vod

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« Reply #2 on: April 22, 2006, 04:01:00 am »
WOW >.>
That looks reallyfast, but I think the person who took the screen shot isn't very good at FFR :Dbiggrin.gif. I hope to see this finished, but no pressure! :Ptongue.gif

Zeromus

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« Reply #3 on: April 22, 2006, 04:16:00 am »
Guess I didn't take the screenshot then did I?
http://www.freewebs.com/xeroxcape/zomg.JPG

Offline DJ Omnimaga

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« Reply #4 on: April 22, 2006, 08:52:00 am »
wow nice

Offline kalan_vod

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« Reply #5 on: April 22, 2006, 12:48:00 pm »
Haha, that game has inspired you a lot (ffr online).

Zeromus

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FFR3
« Reply #6 on: April 24, 2006, 11:16:00 am »
Okay, Updates...

--Current features
-Random Arrow Gameplay
-"GOOD" and "MISS" bannerthingies
-Fast engine speed
-List Arrow Gameplay
-2 arrow lines to make it more like the real FFR
-Insane turbo speed option on the 83+SE/84+ line
-Score (ish)

--Planned features
-Battles, not real time though
-max combos (not displayed in-play to keep speed up)
-GS menus and title screen
-Custom songs
-Song packs you can D/L (each song pack will be a program with 5 songs)
-Same speed on all calcs

Offline kalan_vod

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« Reply #7 on: April 24, 2006, 11:38:00 am »
Wow, you got a good bit done already and the furture looks to hold some important plans :Ptongue.gif. Also I heard you optimize/changed some of your code today?...XDsmiley.gif

Offline DJ Omnimaga

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« Reply #8 on: April 25, 2006, 02:15:00 am »
Are you putting back all features from FFR1/2 in the 3nd one? Sound cool, the new ones look promising... BATTLES? o.oblink.gif

Offline kalan_vod

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« Reply #9 on: April 25, 2006, 05:22:00 am »
Either battles (not likly though, as it would be slow IMO), but using double pads some way? :Ptongue.gif

Zeromus

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« Reply #10 on: April 25, 2006, 08:05:00 am »
nonono... like I enter into Battle Mode, and select Record, then I play a song, and send it to a friend. (or just keep it) They enter Battle Mode and select Battle and they play against the song I gave them. (each song has 2 modes, so they play mode 1/2 depengind on which one I played) So they play the accomanyment to my song, and it ranks me, them, and both together. (Battle is a bad word for this) It's like playing a double, with 2 people, seperately. Fun thing though, I have to admit the engine is a tiny bit slower here though, and if I add multi-keypresses it's slow down even more :(sad.gif

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« Reply #11 on: April 26, 2006, 02:30:00 am »
hey that sound like a good idea, that will be challenging, you should also have against computer mode as well, with different difficulty ^^

Offline kalan_vod

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« Reply #12 on: April 26, 2006, 04:19:00 am »
ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature?

Offline Spellshaper

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« Reply #13 on: April 26, 2006, 04:25:00 am »
QuoteBegin-xlibman+Apr 26 2006, 03:30 PM-->
QUOTE (xlibman @ Apr 26 2006, 03:30 PM)
you should also have against computer mode as well, with different difficulty ^^  

 yep, that would be kewl... Would be easy to make even with difficulty levels...

you could just do
(D contains difficulty lvl, the higher D, the higher the difficulty)

If randThen
Hit the right button
Else
Hit random wrong button
End

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« Reply #14 on: April 26, 2006, 04:53:00 am »
QuoteBegin-kalan_vod+Apr 26 2006, 11:19 AM-->
QUOTE (kalan_vod @ Apr 26 2006, 11:19 AM)
ROFL, I think that would be pretty difficult (slow). But it would be cool, maybe a SE/84 line only feature?  

 What I though is that computer steps could be generated before the game starts, stored in a list so there would not be much speed differences. Kinda like my racing game