Author Topic: FF:ROS  (Read 24974 times)

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Offline josephmarin

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FF:ROS
« Reply #15 on: April 18, 2006, 02:58:00 am »
Not quite. Still need help with tilemapping in xLib.
Burn the land, boil the sea, you can't take the sky from me

shadow

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FF:ROS
« Reply #16 on: April 18, 2006, 09:07:00 am »
QuoteBegin-the_unknown_one+Apr 12 2006, 04:51 AM-->
QUOTE (the_unknown_one @ Apr 12 2006, 04:51 AM)
But I also loved FFX. It's GREAT!

i love FFX 2 but FFX-2 sucks  :(sad.gif
anyways back to the topic i love the sprites, but is this game dead or not? i hope not cuase i love ff :Dbiggrin.gif

Edit: lol i posted this before i saw Loki's post, well that anwsers my question

if you need help making tile maps u can use the old xlib its a lot easier  

Offline Spellshaper

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« Reply #17 on: April 18, 2006, 09:20:00 am »
but the old xLib's are also slower, especially the Asm-versions...

if u still need help, just post :)smile.gif

katmaster

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« Reply #18 on: April 18, 2006, 10:05:00 am »
QuoteBegin-Spellshaper+Apr 18 2006, 03:20 PM-->
QUOTE (Spellshaper @ Apr 18 2006, 03:20 PM)
if u still need help, just post :)smile.gif

 Yep :)smile.gif

Offline DJ Omnimaga

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« Reply #19 on: April 19, 2006, 01:39:00 am »
I think spelli explained a bit on IRC about tilemaps, but feel free to post some code if you need help with it :)smile.gif
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Offline DJ Omnimaga

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FF:ROS
« Reply #20 on: April 26, 2006, 01:51:00 pm »
moving this to the FFROS forum ^^

*xlibman
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Offline kalan_vod

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FF:ROS
« Reply #21 on: April 26, 2006, 02:43:00 pm »
Loki, come wow us!

Offline josephmarin

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« Reply #22 on: April 27, 2006, 10:25:00 am »
Okay, just letting you know this isnt dead. Although I havent done a whole lot, i am stil working. I'll probably use the xlibs demo program for the walking engine and the sprite sheet since im tired of screwing with the other one. But, other than that, progress is fairly smooth.
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Offline kalan_vod

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FF:ROS
« Reply #23 on: April 27, 2006, 01:37:00 pm »
Great, if you want some code help just ask.

Offline DJ Omnimaga

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« Reply #24 on: April 27, 2006, 02:46:00 pm »
oooh cool, I should repost my demo programs in case some ppl need them, they were like tr1ps but animated
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Offline kalan_vod

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« Reply #25 on: April 27, 2006, 03:41:00 pm »
QuoteBegin-xlibman+Apr 27 2006, 08:46 PM-->
QUOTE (xlibman @ Apr 27 2006, 08:46 PM)
oooh cool, I should repost my demo programs in case some ppl need them, they were like tr1ps but animated  

 I never seen them, I can't wait to see this done. I really like FF, but was never good at it :Ptongue.gif...

crzyrbl

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« Reply #26 on: April 27, 2006, 04:44:00 pm »
QuoteBegin-Loki+Apr 27 2006, 04:25 PM-->
QUOTE (Loki @ Apr 27 2006, 04:25 PM)
Okay, just letting you know this isnt dead. Although I havent done a whole lot, i am stil working. I'll probably use the xlibs demo program for the walking engine and the sprite sheet since im tired of screwing with the other one. But, other than that, progress is fairly smooth.  

 jesus, dont even think about using that...somebody post some code

Offline kalan_vod

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« Reply #27 on: April 27, 2006, 04:50:00 pm »
QuoteBegin-crzyrbl+Apr 27 2006, 10:44 PM-->
QUOTE (crzyrbl @ Apr 27 2006, 10:44 PM)
QuoteBegin-Loki+Apr 27 2006, 04:25 PM-->
QUOTE (Loki @ Apr 27 2006, 04:25 PM)
Okay, just letting you know this isnt dead. Although I havent done a whole lot, i am stil working. I'll probably use the xlibs demo program for the walking engine and the sprite sheet since im tired of screwing with the other one. But, other than that, progress is fairly smooth.

jesus, dont even think about using that...somebody post some code  

 Have you not seen tr1p1eas code for the new one? It's really good, better than some peoples I seen >.>

Offline DJ Omnimaga

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« Reply #28 on: April 28, 2006, 01:19:00 am »
yeah the new tr1p1ea demo is even better, if not more than mines. The old ones was very slow but I was surprised by how fast the new one ran
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Offline kalan_vod

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« Reply #29 on: April 28, 2006, 04:12:00 am »
QuoteBegin-xlibman+Apr 28 2006, 07:19 AM-->
QUOTE (xlibman @ Apr 28 2006, 07:19 AM)
yeah the new tr1p1ea demo is even better, if not more than mines. The old ones was very slow but I was surprised by how fast the new one ran  

 The old one was so new people would understand it a little more, but now I guess he was going for the best way. He made it amazingly fast, and I think it's a great base engine if you need one.