Author Topic: Magic in BM  (Read 4193 times)

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Offline Spellshaper

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Magic in BM
« on: November 24, 2005, 07:42:00 am »
I have had some thoughts about the magic that will see action in BM...
Magic will have the usual effects as in other fantasy RPG

dragon__lance

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« Reply #1 on: November 24, 2005, 08:35:00 am »
will the magic system be kinda like ff, where blizzard, blizzara, blizzaga? other wise, some cool spells, Gaia, Quake, cure(ailments),summon(creatures), and maybe perhaps slow time(where like ur bar goes up extra quick :)smile.gif)

Offline DJ Omnimaga

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« Reply #2 on: November 24, 2005, 08:39:00 am »
sound ncie, dont forget to add those classic legendary spells hard to find, like Comet, Meteo, Ultima, etc :)smile.gif

Offline Spellshaper

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« Reply #3 on: November 24, 2005, 09:45:00 am »
QuoteBegin-dragon__lance+-->
QUOTE (dragon__lance)

sweet! Eldest kinda sucked in the beggining, but the ending ROCKED!!! for ur magic system, itd be kinda cool if u used eragon's system of the ancient laguage, then get 2 customize spells.

dragon__lance

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« Reply #4 on: November 24, 2005, 10:16:00 am »
u could use strings and user input, but thatd be complex. id just have spells in the ancient language that are set, and ur knoledge of the ancient language is like ur "spell points", so the more words u know, the more spells u'll be able to cast. :)smile.gif

Offline Ranman

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« Reply #5 on: November 24, 2005, 12:10:00 pm »
You may want to take a look at the spells in Ultima V for a few ideas -- check the "Effects" collumn in the spell list.

http://s7.invisionfree.com/Omnimaga/index.php?showtopic=1027

I like your idea of being vulnerable during the actual spell casting :)smile.gif  Ultima V does not have that. <_<dry.gif
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Offline DJ Omnimaga

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« Reply #6 on: November 25, 2005, 03:52:00 am »
QuoteBegin-Ranman+24 November 2005, 18:1-->
QUOTE (Ranman @ 24 November 2005, 18:10)

I like your idea of being vulnerable during the actual spell casting :)smile.gif  Ultima V does not have that. <_<dry.gif

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Offline necro

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« Reply #7 on: November 29, 2005, 05:33:00 pm »
it would be neat if certain weapons/items had effects on how much prepation certain spell types took and their strength...and you could always use the expr( command to add together strings of spell effects and set criteria on what would fail or suceed (custom spells)

why isn't my post level discription (coding knite, omnimaga fan, ect.) displayed?
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tenniskid493

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« Reply #8 on: November 30, 2005, 01:56:00 am »
QUOTE
why isn't my post level discription (coding knite, omnimaga fan, ect.) displayed?


Kevin made it that if you have over 2 posts..you can change that title to whatever you want so the old descriptions don't show up anymore.  Go to Setup-Edit Profile Info and it should be the first thing called custom member title.

Offline DJ Omnimaga

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« Reply #9 on: November 30, 2005, 02:30:00 am »
the member titles has been replaced with level up system (at the bottom of your post count/join date/member ID) and as tenniskid said you can change your title at 2 posts

Offline Spellshaper

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« Reply #10 on: January 05, 2006, 06:17:00 am »
QuoteBegin-necro+30 November 2005, 5:33-->
QUOTE (necro @ 30 November 2005, 5:33)
it would be neat if certain weapons/items had effects on how much prepation certain spell types took and their strength...and you could always use the expr( command to add together strings of spell effects and set criteria on what would fail or suceed (custom spells)

why isn't my post level discription (coding knite, omnimaga fan, ect.) displayed?  

 I