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Omnimaga
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Magic in BM
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Topic: Magic in BM (Read 4193 times)
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Magic in BM
«
on:
November 24, 2005, 07:42:00 am »
I have had some thoughts about the magic that will see action in BM...
Magic will have the usual effects as in other fantasy RPG
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dragon__lance
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Magic in BM
«
Reply #1 on:
November 24, 2005, 08:35:00 am »
will the magic system be kinda like ff, where blizzard, blizzara, blizzaga? other wise, some cool spells, Gaia, Quake, cure(ailments),summon(creatures), and maybe perhaps slow time(where like ur bar goes up extra quick
)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Magic in BM
«
Reply #2 on:
November 24, 2005, 08:39:00 am »
sound ncie, dont forget to add those classic legendary spells hard to find, like Comet, Meteo, Ultima, etc
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Magic in BM
«
Reply #3 on:
November 24, 2005, 09:45:00 am »
QuoteBegin-dragon__lance+-->
QUOTE
(dragon__lance)
sweet! Eldest kinda sucked in the beggining, but the ending ROCKED!!! for ur magic system, itd be kinda cool if u used eragon's system of the ancient laguage, then get 2 customize spells.
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dragon__lance
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Magic in BM
«
Reply #4 on:
November 24, 2005, 10:16:00 am »
u could use strings and user input, but thatd be complex. id just have spells in the ancient language that are set, and ur knoledge of the ancient language is like ur "spell points", so the more words u know, the more spells u'll be able to cast.
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
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Magic in BM
«
Reply #5 on:
November 24, 2005, 12:10:00 pm »
You may want to take a look at the spells in Ultima V for a few ideas -- check the "Effects" collumn in the spell list.
http://s7.invisionfree.com/Omnimaga/index.php?showtopic=1027
I like your idea of being vulnerable during the actual spell casting
Ultima V does not have that.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Magic in BM
«
Reply #6 on:
November 25, 2005, 03:52:00 am »
QuoteBegin-Ranman+24 November 2005, 18:1-->
QUOTE
(Ranman @ 24 November 2005, 18:10)
I like your idea of being vulnerable during the actual spell casting
Ultima V does not have that.
PWNED
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necro
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Posts: 1295
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+3 vaporal mustache
Magic in BM
«
Reply #7 on:
November 29, 2005, 05:33:00 pm »
it would be neat if certain weapons/items had effects on how much prepation certain spell types took and their strength...and you could always use the
expr(
command to add together strings of spell effects and set criteria on what would fail or suceed (custom spells)
why isn't my post level discription (coding knite, omnimaga fan, ect.) displayed?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
tenniskid493
Guest
Magic in BM
«
Reply #8 on:
November 30, 2005, 01:56:00 am »
QUOTE
why isn't my post level discription (coding knite, omnimaga fan, ect.) displayed?
Kevin made it that if you have over 2 posts..you can change that title to whatever you want so the old descriptions don't show up anymore. Go to Setup-Edit Profile Info and it should be the first thing called custom member title.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Magic in BM
«
Reply #9 on:
November 30, 2005, 02:30:00 am »
the member titles has been replaced with level up system (at the bottom of your post count/join date/member ID) and as tenniskid said you can change your title at 2 posts
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Magic in BM
«
Reply #10 on:
January 05, 2006, 06:17:00 am »
QuoteBegin-necro+30 November 2005, 5:33-->
QUOTE
(necro @ 30 November 2005, 5:33)
it would be neat if certain weapons/items had effects on how much prepation certain spell types took and their strength...and you could always use the
expr(
command to add together strings of spell effects and set criteria on what would fail or suceed (custom spells)
why isn't my post level discription (coding knite, omnimaga fan, ect.) displayed?
I
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Magic in BM