Author Topic: Zelda:Rpg Nightmares Awakening  (Read 25917 times)

0 Members and 1 Guest are viewing this topic.

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Zelda:Rpg Nightmares Awakening
« Reply #165 on: February 28, 2006, 05:42:00 pm »
Yeah like in diortem, kevin had the maps spread out and that works fine.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Zelda:Rpg Nightmares Awakening
« Reply #166 on: March 01, 2006, 04:29:00 am »
that make lot of sub programs tho, but sometimes its better to have more sub routines than more memory problems
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Zelda:Rpg Nightmares Awakening
« Reply #167 on: March 01, 2006, 05:19:00 am »
Luckily I am not facing this problem atm with any of my games, but the way I do it atm is every program is in RAM and the pics are archived. The levels are all inside one program and in the near future I will need to make it two programs or three for levels in the archive instead. I currently have 20 8x12 levels inside the levels for res, and chips has about 10 in one, though the sizes of the maps varies but are mostly 16x24.

dragon__lance

  • Guest
Zelda:Rpg Nightmares Awakening
« Reply #168 on: March 02, 2006, 11:23:00 am »
some good news, memory problems fixed. I'm polishing up DekuVillage, for example:
-Added guards to block entrances to village, they won't let you through until you are armed.
I still have many other little stuff to add, like getting items, cuting plants, actually testing map manager.

I also ran into another problem, i modified my text decoder to run faster, but for some reason, when running the prgm and talking to people, the screen gets cleared and then the text is rewritten, it's really annoying. But when you talk the second time, it works fine.anyone can help?

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Zelda:Rpg Nightmares Awakening
« Reply #169 on: March 02, 2006, 12:40:00 pm »
Post the text decoder code so we can see what may cause it? Or post it in the secret forum and I will try my hand at it. It sounds nice! Do the guards turn towards you when you try to pass? I can't wait to see a new screeny!

dragon__lance

  • Guest
Zelda:Rpg Nightmares Awakening
« Reply #170 on: March 03, 2006, 10:43:00 am »
well, here's the code:
:prgrm ZT
:"(A,B) are (x,y),
:prgmXTEMP002
:Ans->Str0
:length(str->theta
:0(B>1)+40(B<2->U
:real(12,6,0,U,95,U+23,1
:1->Z
:DelvarV:DelvarW:real(13,1
While Z/=theta
:text(-54125+1,V+U,W,stub(str0,z,1
:w+6->W:Z+1->Z
if sub(str0,Z,1)="2
then:V+8->V:DelvarW:Z+1->Z
:end
:If sub(str0,Z,1)="-1
then:repeat Ans:real(8:end
real(12,6,0,U,95,U+23,1
DelvarW:DelvarV:Z+1->Z
End:End
delvar str0
"redraw background,link

I can't figure out whats wrong, sometime's it works, sometime's it doesn't. The problem i think is right after the while, but i'm not sure. Thanks if you can help.
Also, thanks to Tifreak8x:i kinda modified my routine to look like yours, hope you don't mind...
And congrats to Kalan_Vod: You really deserve admin position, I believe omnimaga will have nothing but bright futures in the years ahead. :)

Today i also added hearts, and rubies after cutting grass. I wanted to add sword animation, but it just doesn't work and looks bad the way i did it. I'm gonna be working on first tutorial dungeon soon, basically finding your way to the GreatDekuTree of Deku Forests. I plan on there being a guardian that requires you to collect 3 dekunuts from the forest.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Zelda:Rpg Nightmares Awakening
« Reply #171 on: March 26, 2006, 11:30:00 am »
did u got it to work yet?
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

dragon__lance

  • Guest
Zelda:Rpg Nightmares Awakening
« Reply #172 on: April 02, 2006, 01:10:00 pm »
not on my calc atleast...sorry guys there's not much progress. I've been working on some other stuff, i guess this project will be on hold for a while...:(sad.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Zelda:Rpg Nightmares Awakening
« Reply #173 on: April 02, 2006, 01:10:00 pm »
too bad, did u had other projects atm?
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

dragon__lance

  • Guest
Zelda:Rpg Nightmares Awakening
« Reply #174 on: April 02, 2006, 01:24:00 pm »
hehehehe, check the projects/ideas section! :Dbiggrin.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Zelda:Rpg Nightmares Awakening
« Reply #175 on: April 02, 2006, 01:42:00 pm »
yeah I noticed ^^

Now tifreak8x or tenniskid are gonna have  a hard time adding everything released in the past month in the staff archives

I might do it but I dont even remember what was released and not :Dbiggrin.gif
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

dragon__lance

  • Guest
Zelda:Rpg Nightmares Awakening
« Reply #176 on: April 03, 2006, 01:12:00 pm »
thanks if u do put it up, i released it as a beta version and to help Tifreak8x,rivereye with their RPG's! Hope they can make good use of it! :Dbiggrin.gif