Author Topic: N sprites  (Read 13465 times)

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Offline Radical Pi

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N sprites
« Reply #75 on: June 01, 2006, 10:34:00 am »
I have a theory that depressed kids are more likely to program calcs than normal ones; I mean, what kind of normal person does that!? :Ptongue.gif

Seriously though Liazon, what you probably need is practice. I've given in to it, and this small basic program made me feel special: c1-->
CODE
ec1Disp "UNKNOWN=0
Prompt A,B,C
sqrt(abs(C^2-A^2-B^2c2
ec2
On the 83+ series it returns any missing part of a pythagorean triangle. Such a simple program, it is beautiful to me.

This might be what you should be doing in Asm practice. Take the complicated ideas and simplify them like this.
One of these days I'll get a sig I'm really proud of.

Liazon

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N sprites
« Reply #76 on: June 04, 2006, 05:55:00 am »
I've been able to solve everyone else's problems lately, but I can't seem to be able to solve me own.  I'm sorry you guys.

Alex

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N sprites
« Reply #77 on: June 04, 2006, 08:45:00 am »
Sorry for what, man? You don't owe us anything, noone owes anyone anything around here, what we do we do for fun, not for obligation. Take your time with this project, and if it's no fun, drop it. It's all about enjoying working on it.

- Alex

threefingeredguy

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N sprites
« Reply #78 on: June 04, 2006, 01:29:00 pm »
At some point in my life, I had never programmed anything before either. I started learning ASM over Christmas break one year, and it was 8 months before I made a program that had basic tilemapper elements like tiles, collision, and scrolling. Don't give up on this! This is a very good project. If you feel it is too ambitious, put it on hold and make something simpler for practice. However, you should never quit calcs. I remember when I first explained to you how the sprite methods worked in z80. You picked up on it way faster than I did. You have the right mind, and it's not like you aren't trying hard enough. You should keep going and I know the product will be great!