Author Topic: Necro's Puzzle Game  (Read 9840 times)

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Offline necro

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Necro's Puzzle Game
« Reply #30 on: April 15, 2006, 04:37:00 am »
I am intrested in how much memory using basic builder would give me because it takes a little over 3600 bytes to run (not including (what will be) temporary map opening and the saving) including matrix,pic,and other data as well as the programs themselves.
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Offline DJ Omnimaga

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Necro's Puzzle Game
« Reply #31 on: April 15, 2006, 12:47:00 pm »
if I remember it needs the ram it normally takes as basic programs, plus the archive memory required for the app itself
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katmaster

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Necro's Puzzle Game
« Reply #32 on: April 15, 2006, 05:36:00 pm »
Wow, this looks great!!! Yet another awesome game for my lovely 83+ :Dbiggrin.gif

crzyrbl

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Necro's Puzzle Game
« Reply #33 on: April 17, 2006, 06:32:00 pm »
if you want to use basic builder, everything but the levels HAS to fit in ram AND you have to have room for the largest possible level.  also, the levels have to be in archive and accessed through a prgm like xLib....unless the game and the levels all fit in RAM...

Offline necro

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« Reply #34 on: April 18, 2006, 11:29:00 am »
thats retarded...oh well, by any chance might this change in the forsee-able future?  If not...well, Im not going to bother with it.
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Offline necro

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Necro's Puzzle Game
« Reply #35 on: April 30, 2006, 04:50:00 pm »
If I release this program as is with out any levels, will people want to make some for it?  This engine is now DONE, but I would like to know it will become a game.
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elfprince13

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Necro's Puzzle Game
« Reply #36 on: April 30, 2006, 05:51:00 pm »
you may want to make some levels first.

crzyrbl

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Necro's Puzzle Game
« Reply #37 on: April 30, 2006, 06:06:00 pm »
is the map editor finished?

Offline necro

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Necro's Puzzle Game
« Reply #38 on: May 02, 2006, 08:20:00 am »
problem is, making a level takes TIME.  If some one wants to take over level desing...well, contact me.
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Liazon

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« Reply #39 on: May 02, 2006, 09:33:00 am »
I haven't kept up with the project that much.  What are the rules to this puzzle game?

Offline necro

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« Reply #40 on: May 02, 2006, 04:06:00 pm »
you make basicaly a complicated maze.  Get from point A to point B to go to the next level.  I thought "Necro's Puzzle" sounded nicer than "Necro's Complicated Strategy Maze"...but any ways.  I have a basic map edito that I will add a few more tools to.  Right now it alows you to work on a level, press a button to test the level, and press a level to let you go back to what you were working on.  I have been thinking about ways to improve some of the interfaces, and may have some soon.  A filled rectangle of a tile w/ decimal is planned, and an easier teleport destination system will likely be added very soon, as well as possibly switching tile selecting to a graphical tile set layout and alow stacking to appear graphicaly on that screen.

Computer editor is coming VERY slowly as it is hard to program in a langauge you have limmited experience with.  I realy need to find more time to work on learning it better.
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crzyrbl

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Necro's Puzzle Game
« Reply #41 on: May 02, 2006, 04:15:00 pm »
you could express the game through a number of graphic layers.  each layer a decimal place back

Offline DJ Omnimaga

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« Reply #42 on: May 03, 2006, 02:40:00 am »
i think he use decimals for some stuff
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Liazon

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« Reply #43 on: May 03, 2006, 09:14:00 am »
QuoteBegin-necro+May 2 2006, 10:06 PM-->
QUOTE (necro @ May 2 2006, 10:06 PM)

Computer editor is coming VERY slowly as it is hard to program in a langauge you have limmited experience with.

Offline necro

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« Reply #44 on: May 03, 2006, 10:09:00 am »
I don't feel bad about it.  It just is very diffrent and as such I am having to figure out stuff as I go.  Also, decimals are used for a number of things.
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