Author Topic: Possible Ball-Physics tutorial  (Read 8986 times)

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Ashbad

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Re: Possible Ball-Physics tutorial
« Reply #15 on: February 06, 2011, 02:36:41 pm »
This is going to be very cool.  Will it include example programs? :D

yes, tons and tons of examples! :D
And screenies and other pictures and the sort :)

and Builderboy: thanks for the ideas and the encouragement, I'll make it as realistic as possible :D

Offline DJ Omnimaga

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Re: Possible Ball-Physics tutorial
« Reply #16 on: February 07, 2011, 11:47:35 pm »
That would be a nice idea. I wonder if this could maybe eventually revive Supersonic Ball...

Just make sure to make it so it's also suitable for visual people, like Hot Dog's ASM tutorials.
« Last Edit: February 07, 2011, 11:48:01 pm by DJ Omnimaga »

Offline leafy

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Re: Possible Ball-Physics tutorial
« Reply #17 on: February 07, 2011, 11:50:44 pm »
This sounds interesting. Good luck.
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Offline Builderboy

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Re: Possible Ball-Physics tutorial
« Reply #18 on: February 13, 2011, 01:32:04 pm »
How is this coming?  I'm still really interested in reading this tutorial :D

Offline Deep Toaster

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Re: Possible Ball-Physics tutorial
« Reply #19 on: February 13, 2011, 01:34:00 pm »
Me too. This is something I need for my next game :D




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Re: Possible Ball-Physics tutorial
« Reply #20 on: February 13, 2011, 01:35:16 pm »
This is going to be very cool.  Will it include example programs? :D

yes, tons and tons of examples! :D
And screenies and other pictures and the sort :)

and Builderboy: thanks for the ideas and the encouragement, I'll make it as realistic as possible :D

He sounds so optimistic ;D I hope it goes really well ;D

Offline Happybobjr

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Re: Possible Ball-Physics tutorial
« Reply #21 on: February 13, 2011, 01:41:07 pm »
I am clueless when it comes to physics :(
even if i red up on them...  I hope ap physics will help.
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Offline Builderboy

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Re: Possible Ball-Physics tutorial
« Reply #22 on: February 13, 2011, 01:49:51 pm »
While Physics classes do offer some insight to the way things work, I found that it really helped very little when actually coding the systems used to imitate the rules I learned :(