Author Topic: gtavocado progress  (Read 8013 times)

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spengo

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gtavocado progress
« Reply #30 on: June 12, 2006, 05:24:00 am »
Well, I can't seem to find anything about it. :/ It's just that, the entire game works perfectly as far as I can tell, but when you try to quit, the game just freezes up. o.oblink.gif

Offline Ranman

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« Reply #31 on: June 12, 2006, 06:39:00 am »
A fairly common ASM bug is to forget to return the stack and all of the registers to their original state prior to exiting. o.oblink.gif

Just something to keep an eye out for.  ;)wink.gif
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

spengo

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« Reply #32 on: June 12, 2006, 05:11:00 pm »
:/ doesn't seem to be working. Good idea though.

Alex

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« Reply #33 on: June 13, 2006, 10:13:00 am »
Wait, so you released it knowing that it will inevitably crash people's calcs?

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« Reply #34 on: June 13, 2006, 10:47:00 am »
he said he released it so ppl can help him with the bug
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Dragon__lance

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« Reply #35 on: June 13, 2006, 02:28:00 pm »
That is one weird bug! I just compiled ur code you gave out with TASM, and i tried to find the problem. For some reason, i guess it freezes up when quitting out IF you get a new high score (for me atleast). I checked your code, and it doesn't seem like you use any stacks at all, so that can't be the problem. My guess is that there's a problem with the starting peice of code, as thats where the bug is. Overall, i'll still keep tryin to find that bug :)smile.gif And I learned a lot from your code :)smile.gif Have you ever tried compiling for mirageos instead?

spengo

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« Reply #36 on: June 13, 2006, 07:29:00 pm »
Yes, mirage os is better than ion. However I do not have an 83+ rom with mirage os installed and vti does not emulate the flash memory. Pindur is a lot cooler than vti, but for some odd reason, the graphics of gtavocado are really smeary in it. :(sad.gif Also, I use ion for compatability. Seems there are more shells that are compatible with ion than anything else. I can even quickly replace the ion header with a mirage header if anyone really cared- the only real difference is the icon after all. I have thought about it being in the high score place, but I've tried completely removing the high score system and it still crashed the same. :Ptongue.gif

Dragon__lance

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« Reply #37 on: June 15, 2006, 04:06:00 am »
Have you asked for help at MC forums yet? As i looked through your code, i saw that you were using a lot of "Cp 0", instead of that, just use Or A, much faster...then again, speed isn't a problem.Another thing is that you alotted a one byte variable for one of the timer's (3 i think), when you stored a word to it later, but when i changed that, it didn't make any difference. Well i'll keep lookin, but are u sure the sprite routines function correctly?

spengo

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« Reply #38 on: June 15, 2006, 05:59:00 am »
Aye, the timers were made back in the day before I knew what was going on. Same with the cp 0 instead of or a. I don't mess with it though 'cause the timers do what they are supposed to do (randommize enemy car creation from the start) and I don't care about speed at this point.

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« Reply #39 on: September 17, 2006, 09:44:00 am »
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