Author Topic: The Chosen One  (Read 45980 times)

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Offline Spellshaper

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« Reply #105 on: December 14, 2005, 05:35:00 am »
is that the speed on a ti83+ se or non-se?

Offline DJ Omnimaga

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« Reply #106 on: December 14, 2005, 05:36:00 am »
regular 83+
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Offline Spellshaper

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« Reply #107 on: December 14, 2005, 06:39:00 am »
ah good B)cool.gif

Offline necro

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« Reply #108 on: December 14, 2005, 06:47:00 am »
Why is it flickering?  Any ways...what program is it using, xlib or xlib app?
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Offline DJ Omnimaga

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« Reply #109 on: December 14, 2005, 07:05:00 am »
it use xLIB app, I think he might update the display everytime he display a sprite so that might be why it does that. I think it should be updated only when the last sprite in a loop is displayed
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tenniskid493

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« Reply #110 on: December 14, 2005, 07:25:00 am »
QuoteBegin-xlibman+14 December 2005, 13:05-->
QUOTE (xlibman @ 14 December 2005, 13:05)
it use xLIB app, I think he might update the display everytime he display a sprite so that might be why it does that. I think it should be updated only when the last sprite in a loop is displayed

I'm confused by what you mean.  Yes, I update the sprite everytime you move.  Is there a better way to do it?

Thanks for making that animated screenshot.  I still can't get PindurTI to work and TilEm doesn't allow screenshots.

Offline DJ Omnimaga

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« Reply #111 on: December 14, 2005, 07:41:00 am »
I mean that you should maybe not update the display with the map and first sprites and only update it once you display the last sprite. In xlib you just need to change the last argument to 0 to not update immediately
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tenniskid493

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« Reply #112 on: December 14, 2005, 07:56:00 am »
QuoteBegin-xlibman+14 December 2005, 13:41-->
QUOTE (xlibman @ 14 December 2005, 13:41)
I mean that you should maybe not update the display with the map and first sprites and only update it once you display the last sprite. In xlib you just need to change the last argument to 0 to not update immediately  

 Ok, I get what you mean.  I just put it in and it does make a difference.  Thanx

dragon__lance

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« Reply #113 on: December 14, 2005, 10:24:00 am »
yeah, awesome screeenshot :thumb:google.gif btw, wat are the size of ur maps?  

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« Reply #114 on: December 14, 2005, 10:54:00 am »
They differ, but most are around 16x16.  Right now I'm working on my overworld which is huge.  Its prob going to be 4 matrixes (atleast) put together at the max. size I can make them without slowing the game down too much.  Dungeon/Temple maps will be more around 20x20 or 22x22.

How do you get PindurTI to work w/ xLib app???

Offline Spellshaper

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« Reply #115 on: December 15, 2005, 04:07:00 am »
sadly, most emulators don

dragon__lance

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« Reply #116 on: December 15, 2005, 10:21:00 am »
try TILEM, it works perfectly with apps :)smile.gif

tenniskid493

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« Reply #117 on: December 15, 2005, 12:57:00 pm »
@Spellshper:  Thanx, I'll try that.

@dragon_lance:  I use TilEm for testing purposes and it does work great, but I need one to make animated screenshots with.  TilEm doesn't allow animated screenshots, only still ones.

I did figure out a way to make animated ones but it requires a lot of work and a ton of time!!! (taking a bunch of stills and animating them together)

Offline DJ Omnimaga

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« Reply #118 on: December 15, 2005, 02:16:00 pm »
To send apps to PindurTI just drag/drop it to the window
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« Reply #119 on: December 15, 2005, 06:21:00 pm »
Looks great, I'd like to see some more variation in the tiles instead of endless grass though.