Author Topic: CIB  (Read 8083 times)

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Offline DJ Omnimaga

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« Reply #30 on: August 18, 2006, 10:07:00 am »
WOW kalan as usual you impress me a lot! The ASCII screenshot almost run as fast as my old BASIC tilemappers and the xlib ones are faster than the non xlib ones, very great job on this, I am wondering if I should rewrite a new version of metroid now just for 83+ users? O_Oshocked2.gif

thats gonna make it to the RPG archives (TI programming tools) as soon as I have the time

At least I hope the ppl will stop saying "you cant make good basic games if your name is not kevin_o" I knew there are other ppl who CAN do great basic stuff, and even better (mostly optimising wise) than me even *point to kalan's compressor*
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Offline kalan_vod

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« Reply #31 on: August 18, 2006, 03:08:00 pm »
Thank kevin, I appreciate it. I had the original code, and Weregoose optimized it quite a bit. I just thought of this when I was playing M Pure by CDI, as it ran about the speed of his map displayer. I just keep taking up side projects to cover for lack of progress on major projects ;)wink.gif...kinda like spencer XDsmiley.gif, not really.

Offline DJ Omnimaga

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« Reply #32 on: August 19, 2006, 01:56:00 am »
hehe I understand the feeling, btw does pure use compression?
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Offline kalan_vod

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« Reply #33 on: August 19, 2006, 06:59:00 am »
QuoteBegin-xlibman+Aug 19 2006, 07:56 AM-->
QUOTE (xlibman @ Aug 19 2006, 07:56 AM)
hehe I understand the feeling, btw does pure use compression?  

 No, I was just making a comparison. Saying it ran close to the same speed.

Offline DJ Omnimaga

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« Reply #34 on: August 19, 2006, 07:26:00 am »
aaah yeah i remember
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« Reply #35 on: August 20, 2006, 01:42:00 pm »
splutted pyro compressor project from this topic
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Offline kalan_vod

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« Reply #36 on: August 20, 2006, 04:43:00 pm »
Thanks.

Offline DJ Omnimaga

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« Reply #37 on: September 10, 2006, 01:07:00 pm »
hkmm ugh... anyone's up to port metroid to this for me lol?
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Offline Halifax

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« Reply #38 on: September 11, 2006, 10:08:00 am »
you know I thought about porting in one day but I don't know how to use CIB
There are 10 types of people in this world-- those that can read binary, and those that can't.

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« Reply #39 on: September 12, 2006, 01:31:00 am »
i doubt it is really that hard to use, but i dunno since i never played it. I think lolje should use it for AOCII maps :)smile.gif
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Offline kalan_vod

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« Reply #40 on: September 12, 2006, 07:56:00 pm »
QuoteBegin-xlibman+12 Sep, 2006, 7:31-->
QUOTE (xlibman @ 12 Sep, 2006, 7:31)
i doubt it is really that hard to use, but i dunno since i never played it. I think lolje should use it for AOCII maps :)smile.gif

 He did? I would love to see more of those who put this to use, I have been using it on Chips...I rewrote the engine too..maybe I should make a update o.oblink.gif .

Offline DJ Omnimaga

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« Reply #41 on: September 13, 2006, 01:28:00 am »
no he didnt i just said he should ^^
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Offline kalan_vod

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« Reply #42 on: September 13, 2006, 08:06:00 am »
QuoteBegin-xlibman+13 Sep, 2006, 7:28-->
QUOTE (xlibman @ 13 Sep, 2006, 7:28)
no he didnt i just said he should ^^  

 Oh, well anyone can use it...I just wanted to see how others made use of it ;)wink.gif.