Author Topic: Zelda:Rpg Nightmares Awakening  (Read 25922 times)

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Offline Spellshaper

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Zelda:Rpg Nightmares Awakening
« Reply #15 on: November 15, 2005, 05:31:00 am »
some help for dragon__lance:
I posted some FF sprites in teh gurus forum... still GS but that schouldn

Offline necro

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« Reply #16 on: November 15, 2005, 07:23:00 am »
QuoteBegin-xlibman+15 November 2005, 10:53-->
QUOTE (xlibman @ 15 November 2005, 10:53)
plz add rectangle libs >Dgni.gif

EDIT: uh necro wtf is that avatar O_Oshocked2.gif

 a dude being impaled  :rip:tombe.gif ...you overly limitted avatar size so it looks weird...
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Offline DJ Omnimaga

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Zelda:Rpg Nightmares Awakening
« Reply #17 on: November 15, 2005, 07:30:00 am »
hmm I though 100x100 was fine :Pblah.gif I guess I'll see if I can increase it but I dont want ppl to screw up forum look with huge avatars :Pblah.gif

on MC limit is 80x80 i think


EDIT hmm i think i'll keep the 100x100 limit, because I know after ward once its set to 120x120 ppl will ask me to increase it to 150x150 and after its set to 150x150 to 200x200, etc :Pblah.gif
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Zelda:Rpg Nightmares Awakening
« Reply #18 on: November 15, 2005, 09:57:00 am »
About map data? In one of my projects I just have a list (say 50 elements long for 50 diffrent things to do :Pblah.gif) and when I load the matrix I just do ...##,##*(L#(##)),##... for an entry

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Zelda:Rpg Nightmares Awakening
« Reply #19 on: November 15, 2005, 10:20:00 am »
thx all for the help :)smile.gif right now working on intro, Xlibman, how does Zelda:Dark link Quest start out? i never got to try it.

Offline DJ Omnimaga

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Zelda:Rpg Nightmares Awakening
« Reply #20 on: November 15, 2005, 10:53:00 am »
like this:
user posted image
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Zelda:Rpg Nightmares Awakening
« Reply #21 on: November 15, 2005, 01:39:00 pm »
thx, ur intro is still awesome!Right now, i'm deciding between 2 storylines. The first one is where link travels to the "dream world" to defeat 4 evil nightmares. The second one is when 4 nightmares conjured by ganon arive in Hyrule. Wat do u guys think? and any ideas for intro?

Offline necro

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« Reply #22 on: November 15, 2005, 04:20:00 pm »
A strange, albino boy clad in dark blue stood at the door, his eyes filled with  cold malice.  His hand flew beneath a cloak and drew a small, curved sword...like a flash he slit open the high gaurds, strode to the young princess and with the touch of his blue lips upon her, all but the faintest trace of life left her.  The boy extracted the triforce, the glowing power of the gods, from deep within her mind.  With that, he locked away the castle gates, let loose his guards, and monsters and bandits of every kind crept out of the wood works.  However, a small boy clad in forest green, eyes blue and bright and hair the color of gold began to wake...a woman named Impa, both happy and sad, took the lad down from his bed side and made to try again to rouse him from his coma...
  "Child, do you remeber thy name?"
  "Well, no...I fear I don't."
  "Well then, what would you have me call you?"
...

----------------------------------------------------------------------
off of that note, it would be realy cool if you had link actualy "use" and equip items...like having to slash his sword right when he comes at an enemy or pushing the enemy with the sheild, shielding right as an arrow comes at him, ect. kinda like Paper Mario.
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Offline DJ Omnimaga

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« Reply #23 on: November 16, 2005, 03:13:00 am »
hmm sound nice, sry I am not god in storylines I cant help much on that, most of the time I end up with classic like "find 4 shards to defeat the emperor and save the world" things :(sad.gif
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« Reply #24 on: November 16, 2005, 09:17:00 am »
In SuperMario RPG Legen of the Seven Stars, it acually depended on how you came in contact with the enemy as to who went first and such... man I love that game

Offline necro

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« Reply #25 on: November 16, 2005, 10:13:00 am »
Vatii>Ganon
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dragon__lance

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Zelda:Rpg Nightmares Awakening
« Reply #26 on: November 16, 2005, 10:23:00 am »
@Necro: thx for ur storyline :)smile.gif , i might change it to wat u have, but can u somehow incorporate dreams, and nightmares.(cause that's the theme.), i didn't really understand ur last statement though.
yeah, i loved Super mario rpg, that's wat inspired me to make this game. For the battlesystem,i'm not really sure how that's gonna work, but maybe an option to have realtime defense...there is also the "ragebreak" bar

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« Reply #27 on: November 16, 2005, 10:32:00 am »

Offline necro

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« Reply #28 on: November 16, 2005, 01:30:00 pm »
QuoteBegin-dragon__lance+16 November 2005, 16:23-->
QUOTE (dragon__lance @ 16 November 2005, 16:23)
@Necro: thx for ur storyline :)smile.gif , i might change it to wat u have, but can u somehow incorporate dreams, and nightmares.(cause that's the theme.), i didn't really understand ur last statement though.
yeah, i loved Super mario rpg, that's wat inspired me to make this game. For the battlesystem,i'm not really sure how that's gonna work, but maybe an option to have realtime defense...there is also the "ragebreak" bar  

 "..." that would be where you could have link enter his name, any ways...in the game there could be the main world and there could be a dream world (notice that it talks about him unconcious, good excuse) and there could be staflos and redeads in dream world while the real world is subject to armos and moblin soldiers.  The dream world could be like dark world in a sense, and some levels exist there and other exist in the real world...ect  
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Zelda:Rpg Nightmares Awakening
« Reply #29 on: November 16, 2005, 03:57:00 pm »
intresting, can u pm all ur ideas, that way no one will kno the final story :)smile.gif
QUOTE
Vatii>Ganon

i meant that one.