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Darkblasters: A new graphical TI-84+/SE BASIC RPG

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DJ Omnimaga:
So this shifted, layered text-sprite RPG engine got a revival:

https://i.imgur.com/orglXJP.gif

Currently, the map data is about 105 bytes per dungeon (30 bytes of which is for event location data, for a total of 5 events per dungeon), each of which can contain a maximum of 221 rooms (even at 221 rooms an entire dungeon can be as small as 65 bytes).

DJ Omnimaga:
It's official: The game is called Darkblasters and all maps are now implemented and linked together. There are over 390 rooms to explore in 6 different areas and the game takes a little under 5 KB so far.



Battles are not included yet, so they just show a monster with the screen flashing then exits.

E37:
That is some seriously nice graphics for basic! I definitely thought you were using an asm library. Also, (c)2091? That's optimistic... or perhaps pessimistic. I guess it depends on what you are aiming for.

DJ Omnimaga:
Thanks! And yeah I usually set copyright dates very far now in case I don't respect them. XD

Here is a complete battle in action, although not with the real stats:

SpiroH:

--- Quote from: DJ Omnimaga on September 07, 2021, 05:39:16 pm ---It's official: The game is called Darkblasters and all maps are now implemented and linked together. There are over 390 rooms to explore in 6 different areas and the game takes a little under 5 KB so far.
....

Battles are not included yet, so they just show a monster with the screen flashing then exits.

--- End quote ---
It does look very entertaining!
Please keep up the good work.

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