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Darkblasters: A new graphical TI-84+/SE BASIC RPG

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tr1p1ea:
Oh ok, BASIC only, i get ya now :).

Very impressive B&W screenies btw, looks amazing :).

TIfanx1999:
Yepp, I have to say, looks great. :D Too bad it's only a demo.

DJ Omnimaga:
Thanks. What I am curious about really is if, with such engine (and small map data, which is basically just a bunch of letters displayed on top of each others to form a mini-map), it would be possible to produce an above average (per ticalc standards) calc RPG and still keep it to Mario/Lotus-like file sizes. In Illusiat 13, I already use heavy compression/size saving measures on magic spell animations by using the same code for almost every animation but a different tileset, and enemy graphics using dual-layer ASCII and the engine above wouldn't be too large, especially considering the monster above looks fine regardless of if the bottom rows of tiles are omitted or not. See an example below:



Basically, the 1st is like a slime, the 2nd a warrior with two lances, the 3rd is an hornet and the 4th is some sort of giant dragonfly.

The_King:
Those are real good dj o

keep it up

Sorunome:
That demo is looking awesome DJ, keep up the great work! :D

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